CMDR compubuster profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34,477,985,267 cr |
Credits spent on ships | 1,703,613,539 cr |
Credits spent on outfitting | 5,393,985,632 cr |
Credits spent on repairs | 104,387,962 cr |
Credits spent on fuel | 3,869,580 cr |
Credits spent on munitions | 14,286,155 cr |
Insurance claims | 163 |
Total claim costs | 1,824,710,694 cr |
Combat |
|
Bounties claimed | 29,474 |
Profit from bounties | 7,337,305,447 cr |
Combat bonds | 10,267 |
Profit from combat bonds | 785,095,531 cr |
Assassinations | 2,002 |
Profit from assassinations | 3,989,234,440 cr |
Highest single reward | 2,322,815 cr |
Skimmers killed | 481 |
Crime |
|
Fines issued | 4,000 |
Lifetime fines value | 85,292,938 cr |
Bounties received/earned | 7,639 |
Lifetime bounty value | 94,603,950 cr |
Highest bounty issued | 3,657,000 cr |
Smuggling |
|
Black market network | 58 |
Black market profit | 90,514,239 cr |
Commodities smuggled | 12,858 |
Average profit | 289,183 cr |
Highest single transaction | 7,119,184 cr |
Trading |
|
Market network | 239 |
Trading profit | 5,747,367,167 cr |
Commodities traded | 159,154 |
Average profit | 4,117,025 cr |
Highest single transaction | 695,837,527 cr |
Mining |
|
Profits from mining | 13,369,007,637 cr |
Minerals refined | 10,170 |
Materials collected | 85,547 |
Exploration |
|
Systems visited | 15,033 |
Profits from exploration | 5,256,045,293 cr |
Level 2 detailed scans | 81,017 |
Level 3 detailed scans | 81,017 |
Highest payout | 15,057,140 cr |
Total hyperspace distance | 1,440,133 ly |
Total hyperspace jumps | 44,782 |
Max distance from start | 65,339.14 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 55W 6D 18H 44M |
Passengers |
|
Total bulk passengers delivered | 1,169 |
Total VIPs delivered | 505 |
Total delivered | 1,674 |
Total ejected | 111 |
Search and Rescue |
|
Total items rescued | 225 |
Total profit | 4,848,290 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10,217 |
Grade 1 upgrades generated | 1,185 |
Grade 2 upgrades generated | 1,572 |
Grade 3 upgrades generated | 2,137 |
Grade 4 upgrades generated | 2,629 |
Grade 5 upgrades generated | 2,694 |
Crew |
|
Crew credits earned | 338,747,913 cr |
Crew hired | 17 |
Crew fired | 10 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 11H 56M 1S |