CMDR Evolution profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 49,161,126,980 cr |
Credits spent on ships | 1,872,426,825 cr |
Credits spent on outfitting | 7,390,142,714 cr |
Credits spent on repairs | 242,959,667 cr |
Credits spent on fuel | 2,399,822 cr |
Credits spent on munitions | 13,511,023 cr |
Insurance claims | 29 |
Total claim costs | 229,181,973 cr |
Combat |
|
Bounties claimed | 20,949 |
Profit from bounties | 1,141,822,047 cr |
Combat bonds | 40,774 |
Profit from combat bonds | 22,606,688,388 cr |
Assassinations | 660 |
Profit from assassinations | 381,465,022 cr |
Highest single reward | 1,911,168 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 243 |
Lifetime fines value | 616,579 cr |
Bounties received/earned | 176 |
Lifetime bounty value | 242,035 cr |
Highest bounty issued | 13,725 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 333,157,010 cr |
Commodities smuggled | 1,538 |
Average profit | 2,665,256 cr |
Highest single transaction | 5,095,566 cr |
Trading |
|
Market network | 308 |
Trading profit | 4,583,546,720 cr |
Commodities traded | 512,576 |
Average profit | 2,371,209 cr |
Highest single transaction | 688,944,000 cr |
Mining |
|
Profits from mining | 2,148,341,555 cr |
Minerals refined | 9,040 |
Materials collected | 75,379 |
Exploration |
|
Systems visited | 24,868 |
Profits from exploration | 7,031,266,300 cr |
Level 2 detailed scans | 182,508 |
Level 3 detailed scans | 193,903 |
Highest payout | 21,749,728 cr |
Total hyperspace distance | 934,066 ly |
Total hyperspace jumps | 33,578 |
Max distance from start | 68,972.36 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 47W 6D 2H 12M |
Passengers |
|
Total bulk passengers delivered | 29,431 |
Total VIPs delivered | 2,071 |
Total delivered | 31,502 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 399 |
Total profit | 7,613,046 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10,559 |
Grade 1 upgrades generated | 1,755 |
Grade 2 upgrades generated | 810 |
Grade 3 upgrades generated | 1,433 |
Grade 4 upgrades generated | 1,790 |
Grade 5 upgrades generated | 4,771 |
Crew |
|
Crew credits earned | 6,118,604,126 cr |
Crew hired | 24 |
Crew fired | 21 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 18M 38S |