CMDR Evolution profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 49 161 126 980 cr |
Credits spent on ships | 1 872 426 825 cr |
Credits spent on outfitting | 7 390 142 714 cr |
Credits spent on repairs | 242 959 667 cr |
Credits spent on fuel | 2 399 822 cr |
Credits spent on munitions | 13 511 023 cr |
Insurance claims | 29 |
Total claim costs | 229 181 973 cr |
Combat |
|
Bounties claimed | 20 949 |
Profit from bounties | 1 141 822 047 cr |
Combat bonds | 40 774 |
Profit from combat bonds | 22 606 688 388 cr |
Assassinations | 660 |
Profit from assassinations | 381 465 022 cr |
Highest single reward | 1 911 168 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 243 |
Lifetime fines value | 616 579 cr |
Bounties received/earned | 176 |
Lifetime bounty value | 242 035 cr |
Highest bounty issued | 13 725 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 333 157 010 cr |
Commodities smuggled | 1 538 |
Average profit | 2 665 256 cr |
Highest single transaction | 5 095 566 cr |
Trading |
|
Market network | 308 |
Trading profit | 4 583 546 720 cr |
Commodities traded | 512 576 |
Average profit | 2 371 209 cr |
Highest single transaction | 688 944 000 cr |
Mining |
|
Profits from mining | 2 148 341 555 cr |
Minerals refined | 9 040 |
Materials collected | 75 379 |
Exploration |
|
Systems visited | 24 868 |
Profits from exploration | 7 031 266 300 cr |
Level 2 detailed scans | 182 508 |
Level 3 detailed scans | 193 903 |
Highest payout | 21 749 728 cr |
Total hyperspace distance | 934 066 ly |
Total hyperspace jumps | 33 578 |
Max distance from start | 68 972,36 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 47W 6D 2H 12M |
Passengers |
|
Total bulk passengers delivered | 29 431 |
Total VIPs delivered | 2 071 |
Total delivered | 31 502 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 399 |
Total profit | 7 613 046 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10 559 |
Grade 1 upgrades generated | 1 755 |
Grade 2 upgrades generated | 810 |
Grade 3 upgrades generated | 1 433 |
Grade 4 upgrades generated | 1 790 |
Grade 5 upgrades generated | 4 771 |
Crew |
|
Crew credits earned | 6 118 604 126 cr |
Crew hired | 24 |
Crew fired | 21 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 18M 38S |