CMDR Mark3430 profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 290 971 640 cr |
Credits spent on ships | 724 375 907 cr |
Credits spent on outfitting | 1 949 200 303 cr |
Credits spent on repairs | 9 463 559 cr |
Credits spent on fuel | 146 411 cr |
Credits spent on munitions | 633 002 cr |
Insurance claims | 9 |
Total claim costs | 72 110 519 cr |
Combat |
|
Bounties claimed | 3 215 |
Profit from bounties | 287 969 907 cr |
Combat bonds | 794 |
Profit from combat bonds | 57 532 835 cr |
Assassinations | 12 |
Profit from assassinations | 1 996 388 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 5 688 161 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 108 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 280 522 cr |
Commodities smuggled | 180 |
Average profit | 20 037 cr |
Highest single transaction | 102 878 cr |
Trading |
|
Market network | 252 |
Trading profit | 1 099 892 043 cr |
Commodities traded | 78 757 |
Average profit | 1 378 311 cr |
Highest single transaction | 191 190 640 cr |
Mining |
|
Profits from mining | 565 807 485 cr |
Minerals refined | 2 030 |
Materials collected | 27 056 |
Exploration |
|
Systems visited | 4 774 |
Profits from exploration | 1 067 690 428 cr |
Level 2 detailed scans | 40 845 |
Level 3 detailed scans | 42 369 |
Highest payout | 15 487 895 cr |
Total hyperspace distance | 215 038 ly |
Total hyperspace jumps | 5 635 |
Max distance from start | 26 072,45 ly |
Max distance from Sol | 26 078,67 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 9W 3D 11H 11M |
Search and Rescue |
|
Total items rescued | 267 |
Total profit | 6 710 487 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 048 |
Grade 1 upgrades generated | 355 |
Grade 2 upgrades generated | 382 |
Grade 3 upgrades generated | 465 |
Grade 4 upgrades generated | 380 |
Grade 5 upgrades generated | 466 |
Crew |
|
Crew credits earned | 523 725 134 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 12H 19M 55S |
Time in gunner role | 14M 40S |