CMDR Tea Man profile
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 755 631 043 cr |
Credits spent on ships | 1 095 827 647 cr |
Credits spent on outfitting | 3 055 413 115 cr |
Credits spent on repairs | 42 357 567 cr |
Credits spent on fuel | 1 611 865 cr |
Credits spent on munitions | 3 074 827 cr |
Insurance claims | 91 |
Total claim costs | 284 610 293 cr |
Combat |
|
Bounties claimed | 10 888 |
Profit from bounties | 641 037 464 cr |
Combat bonds | 2 288 |
Profit from combat bonds | 36 235 898 cr |
Assassinations | 202 |
Profit from assassinations | 224 353 114 cr |
Highest single reward | 1 821 100 cr |
Skimmers killed | 739 |
Crime |
|
Fines issued | 786 |
Lifetime fines value | 3 126 986 cr |
Bounties received/earned | 1 464 |
Lifetime bounty value | 2 193 310 cr |
Highest bounty issued | 599 500 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 4 623 997 cr |
Commodities smuggled | 429 |
Average profit | 43 215 cr |
Highest single transaction | 1 369 290 cr |
Trading |
|
Market network | 517 |
Trading profit | 11 900 837 401 cr |
Commodities traded | 581 206 |
Average profit | 4 200 790 cr |
Highest single transaction | 427 760 640 cr |
Mining |
|
Profits from mining | 8 400 655 628 cr |
Minerals refined | 8 387 |
Materials collected | 31 643 |
Exploration |
|
Systems visited | 20 282 |
Profits from exploration | 1 208 529 299 cr |
Level 2 detailed scans | 54 249 |
Level 3 detailed scans | 208 593 |
Highest payout | 17 453 929 cr |
Total hyperspace distance | 947 266 ly |
Total hyperspace jumps | 29 406 |
Max distance from start | 65 621,50 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 27W 13H 8M |
Passengers |
|
Total bulk passengers delivered | 9 417 |
Total VIPs delivered | 514 |
Total delivered | 9 931 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 1 575 337 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 283 |
Grade 1 upgrades generated | 331 |
Grade 2 upgrades generated | 352 |
Grade 3 upgrades generated | 484 |
Grade 4 upgrades generated | 523 |
Grade 5 upgrades generated | 593 |
Crew |
|
Crew credits earned | 38 603 898 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 8M 51S |