CMDR Tea Man profile
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16,755,631,043 cr |
Credits spent on ships | 1,095,827,647 cr |
Credits spent on outfitting | 3,055,413,115 cr |
Credits spent on repairs | 42,357,567 cr |
Credits spent on fuel | 1,611,865 cr |
Credits spent on munitions | 3,074,827 cr |
Insurance claims | 91 |
Total claim costs | 284,610,293 cr |
Combat |
|
Bounties claimed | 10,888 |
Profit from bounties | 641,037,464 cr |
Combat bonds | 2,288 |
Profit from combat bonds | 36,235,898 cr |
Assassinations | 202 |
Profit from assassinations | 224,353,114 cr |
Highest single reward | 1,821,100 cr |
Skimmers killed | 739 |
Crime |
|
Fines issued | 786 |
Lifetime fines value | 3,126,986 cr |
Bounties received/earned | 1,464 |
Lifetime bounty value | 2,193,310 cr |
Highest bounty issued | 599,500 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 4,623,997 cr |
Commodities smuggled | 429 |
Average profit | 43,215 cr |
Highest single transaction | 1,369,290 cr |
Trading |
|
Market network | 517 |
Trading profit | 11,900,837,401 cr |
Commodities traded | 581,206 |
Average profit | 4,200,790 cr |
Highest single transaction | 427,760,640 cr |
Mining |
|
Profits from mining | 8,400,655,628 cr |
Minerals refined | 8,387 |
Materials collected | 31,643 |
Exploration |
|
Systems visited | 20,282 |
Profits from exploration | 1,208,529,299 cr |
Level 2 detailed scans | 54,249 |
Level 3 detailed scans | 208,593 |
Highest payout | 17,453,929 cr |
Total hyperspace distance | 947,266 ly |
Total hyperspace jumps | 29,406 |
Max distance from start | 65,621.50 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 27W 13H 8M |
Passengers |
|
Total bulk passengers delivered | 9,417 |
Total VIPs delivered | 514 |
Total delivered | 9,931 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 1,575,337 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,283 |
Grade 1 upgrades generated | 331 |
Grade 2 upgrades generated | 352 |
Grade 3 upgrades generated | 484 |
Grade 4 upgrades generated | 523 |
Grade 5 upgrades generated | 593 |
Crew |
|
Crew credits earned | 38,603,898 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 8M 51S |