CMDR Percynomercy profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 89 869 778 110 cr |
Credits spent on ships | 3 399 847 172 cr |
Credits spent on outfitting | 7 493 747 765 cr |
Credits spent on repairs | 72 850 434 cr |
Credits spent on fuel | 3 034 114 cr |
Credits spent on munitions | 4 725 905 cr |
Insurance claims | 93 |
Total claim costs | 554 509 999 cr |
Combat |
|
Bounties claimed | 17 210 |
Profit from bounties | 1 221 212 833 cr |
Combat bonds | 6 391 |
Profit from combat bonds | 1 767 218 371 cr |
Assassinations | 4 |
Profit from assassinations | 4 223 128 cr |
Highest single reward | 685 025 cr |
Skimmers killed | 108 |
Crime |
|
Fines issued | 227 |
Lifetime fines value | 24 502 650 cr |
Bounties received/earned | 161 |
Lifetime bounty value | 184 830 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 9 088 303 cr |
Commodities smuggled | 2 204 |
Average profit | 206 552 cr |
Highest single transaction | 2 529 350 cr |
Trading |
|
Market network | 1 025 |
Trading profit | 81 670 784 536 cr |
Commodities traded | 2 600 542 |
Average profit | 14 110 364 cr |
Highest single transaction | 1 073 479 008 cr |
Mining |
|
Profits from mining | 95 805 818 041 cr |
Minerals refined | 25 027 |
Materials collected | 125 887 |
Exploration |
|
Systems visited | 19 533 |
Profits from exploration | 2 107 096 657 cr |
Level 2 detailed scans | 69 499 |
Level 3 detailed scans | 71 325 |
Highest payout | 12 711 951 cr |
Total hyperspace distance | 1 985 590 ly |
Total hyperspace jumps | 34 052 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 30W 3H 44M |
Passengers |
|
Total bulk passengers delivered | 22 218 |
Total VIPs delivered | 78 615 |
Total delivered | 100 833 |
Total ejected | 651 |
Search and Rescue |
|
Total items rescued | 69 |
Total profit | 1 237 845 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 309 |
Grade 1 upgrades generated | 1 061 |
Grade 2 upgrades generated | 1 441 |
Grade 3 upgrades generated | 2 140 |
Grade 4 upgrades generated | 2 467 |
Grade 5 upgrades generated | 2 200 |
Crew |
|
Crew credits earned | 5 514 340 290 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 33M 43S |
Time in gunner role | 37M 47S |
Time in fighter con role | 8M 33S |
Total credits accrued | 119 730 517 cr |