CMDR Percynomercy profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 89,869,778,110 cr |
Credits spent on ships | 3,399,847,172 cr |
Credits spent on outfitting | 7,493,747,765 cr |
Credits spent on repairs | 72,850,434 cr |
Credits spent on fuel | 3,034,114 cr |
Credits spent on munitions | 4,725,905 cr |
Insurance claims | 93 |
Total claim costs | 554,509,999 cr |
Combat |
|
Bounties claimed | 17,210 |
Profit from bounties | 1,221,212,833 cr |
Combat bonds | 6,391 |
Profit from combat bonds | 1,767,218,371 cr |
Assassinations | 4 |
Profit from assassinations | 4,223,128 cr |
Highest single reward | 685,025 cr |
Skimmers killed | 108 |
Crime |
|
Fines issued | 227 |
Lifetime fines value | 24,502,650 cr |
Bounties received/earned | 161 |
Lifetime bounty value | 184,830 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 9,088,303 cr |
Commodities smuggled | 2,204 |
Average profit | 206,552 cr |
Highest single transaction | 2,529,350 cr |
Trading |
|
Market network | 1,025 |
Trading profit | 81,670,784,536 cr |
Commodities traded | 2,600,542 |
Average profit | 14,110,364 cr |
Highest single transaction | 1,073,479,008 cr |
Mining |
|
Profits from mining | 95,805,818,041 cr |
Minerals refined | 25,027 |
Materials collected | 125,887 |
Exploration |
|
Systems visited | 19,533 |
Profits from exploration | 2,107,096,657 cr |
Level 2 detailed scans | 69,499 |
Level 3 detailed scans | 71,325 |
Highest payout | 12,711,951 cr |
Total hyperspace distance | 1,985,590 ly |
Total hyperspace jumps | 34,052 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 30W 3H 44M |
Passengers |
|
Total bulk passengers delivered | 22,218 |
Total VIPs delivered | 78,615 |
Total delivered | 100,833 |
Total ejected | 651 |
Search and Rescue |
|
Total items rescued | 69 |
Total profit | 1,237,845 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9,309 |
Grade 1 upgrades generated | 1,061 |
Grade 2 upgrades generated | 1,441 |
Grade 3 upgrades generated | 2,140 |
Grade 4 upgrades generated | 2,467 |
Grade 5 upgrades generated | 2,200 |
Crew |
|
Crew credits earned | 5,514,340,290 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 33M 43S |
Time in gunner role | 37M 47S |
Time in fighter con role | 8M 33S |
Total credits accrued | 119,730,517 cr |