CMDR Ranger_Boon profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 940 013 679 cr |
Credits spent on ships | 735 216 871 cr |
Credits spent on outfitting | 1 032 851 713 cr |
Credits spent on repairs | 2 477 093 cr |
Credits spent on fuel | 181 684 cr |
Credits spent on munitions | 226 723 cr |
Insurance claims | 28 |
Total claim costs | 46 076 056 cr |
Combat |
|
Bounties claimed | 474 |
Profit from bounties | 36 433 059 cr |
Combat bonds | 49 |
Profit from combat bonds | 931 800 cr |
Assassinations | 5 |
Profit from assassinations | 75 914 cr |
Highest single reward | 1 120 326 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 465 891 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 28 900 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 209 945 cr |
Commodities smuggled | 65 |
Average profit | 8 398 cr |
Highest single transaction | 19 840 cr |
Trading |
|
Market network | 31 |
Trading profit | 306 826 723 cr |
Commodities traded | 22 596 |
Average profit | 3 299 212 cr |
Highest single transaction | 48 606 291 cr |
Mining |
|
Profits from mining | 48 613 633 cr |
Minerals refined | 270 |
Materials collected | 2 213 |
Exploration |
|
Systems visited | 4 046 |
Profits from exploration | 158 287 170 cr |
Level 2 detailed scans | 8 279 |
Level 3 detailed scans | 8 475 |
Highest payout | 6 624 537 cr |
Total hyperspace distance | 241 240 ly |
Total hyperspace jumps | 5 840 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 632,95 ly |
Approximate time played | 3W 5D 5H 16M |
Passengers |
|
Total bulk passengers delivered | 317 |
Total VIPs delivered | 4 189 |
Total delivered | 4 506 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 11 178 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 315 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 1 284 426 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 19M 57S |
Time in gunner role | 42S |