Perfil de Ranger_Boon
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.940.013.679 cr |
Credits spent on ships | 735.216.871 cr |
Credits spent on outfitting | 1.032.851.713 cr |
Credits spent on repairs | 2.477.093 cr |
Credits spent on fuel | 181.684 cr |
Credits spent on munitions | 226.723 cr |
Insurance claims | 28 |
Total claim costs | 46.076.056 cr |
Combat |
|
Bounties claimed | 474 |
Profit from bounties | 36.433.059 cr |
Combat bonds | 49 |
Profit from combat bonds | 931.800 cr |
Assassinations | 5 |
Profit from assassinations | 75.914 cr |
Highest single reward | 1.120.326 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 465.891 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 28.900 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 209.945 cr |
Commodities smuggled | 65 |
Average profit | 8.398 cr |
Highest single transaction | 19.840 cr |
Trading |
|
Market network | 31 |
Trading profit | 306.826.723 cr |
Commodities traded | 22.596 |
Average profit | 3.299.212 cr |
Highest single transaction | 48.606.291 cr |
Mining |
|
Profits from mining | 48.613.633 cr |
Minerals refined | 270 |
Materials collected | 2.213 |
Exploration |
|
Systems visited | 4.046 |
Profits from exploration | 158.287.170 cr |
Level 2 detailed scans | 8.279 |
Level 3 detailed scans | 8.475 |
Highest payout | 6.624.537 cr |
Total hyperspace distance | 241.240 a.l. |
Total hyperspace jumps | 5.840 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.632,95 a.l. |
Approximate time played | 3W 5D 5H 16M |
Passengers |
|
Total bulk passengers delivered | 317 |
Total VIPs delivered | 4.189 |
Total delivered | 4.506 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 11.178 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 315 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 1.284.426 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 19M 57S |
Time in gunner role | 42S |