CMDR Dave Slushmeister profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 030 893 333 cr |
Credits spent on ships | 491 271 362 cr |
Credits spent on outfitting | 1 183 648 385 cr |
Credits spent on repairs | 7 244 168 cr |
Credits spent on fuel | 337 187 cr |
Credits spent on munitions | 1 619 646 cr |
Insurance claims | 13 |
Total claim costs | 53 654 426 cr |
Combat |
|
Bounties claimed | 973 |
Profit from bounties | 61 725 503 cr |
Combat bonds | 1 076 |
Profit from combat bonds | 3 286 324 246 cr |
Assassinations | 25 |
Profit from assassinations | 25 157 630 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 2 000 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 7 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 19 665 cr |
Commodities smuggled | 10 |
Average profit | 2 185 cr |
Highest single transaction | 5 888 cr |
Trading |
|
Market network | 105 |
Trading profit | 1 134 684 124 cr |
Commodities traded | 75 722 |
Average profit | 3 534 842 cr |
Highest single transaction | 122 646 144 cr |
Mining |
|
Profits from mining | 970 359 315 cr |
Minerals refined | 3 250 |
Materials collected | 15 878 |
Exploration |
|
Systems visited | 2 082 |
Profits from exploration | 360 499 376 cr |
Level 2 detailed scans | 11 204 |
Level 3 detailed scans | 11 204 |
Highest payout | 4 321 759 cr |
Total hyperspace distance | 99 307 ly |
Total hyperspace jumps | 2 979 |
Max distance from start | 8 781,01 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 29 317,72 ly |
Approximate time played | 11W 5D 19H 18M |
Passengers |
|
Total bulk passengers delivered | 2 328 |
Total VIPs delivered | 12 |
Total delivered | 2 340 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 633 826 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 239 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 239 |
Grade 4 upgrades generated | 289 |
Grade 5 upgrades generated | 361 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |