CMDR Dave Slushmeister profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,030,893,333 cr |
Credits spent on ships | 491,271,362 cr |
Credits spent on outfitting | 1,183,648,385 cr |
Credits spent on repairs | 7,244,168 cr |
Credits spent on fuel | 337,187 cr |
Credits spent on munitions | 1,619,646 cr |
Insurance claims | 13 |
Total claim costs | 53,654,426 cr |
Combat |
|
Bounties claimed | 973 |
Profit from bounties | 61,725,503 cr |
Combat bonds | 1,076 |
Profit from combat bonds | 3,286,324,246 cr |
Assassinations | 25 |
Profit from assassinations | 25,157,630 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 2,000 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 7,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 19,665 cr |
Commodities smuggled | 10 |
Average profit | 2,185 cr |
Highest single transaction | 5,888 cr |
Trading |
|
Market network | 105 |
Trading profit | 1,134,684,124 cr |
Commodities traded | 75,722 |
Average profit | 3,534,842 cr |
Highest single transaction | 122,646,144 cr |
Mining |
|
Profits from mining | 970,359,315 cr |
Minerals refined | 3,250 |
Materials collected | 15,878 |
Exploration |
|
Systems visited | 2,082 |
Profits from exploration | 360,499,376 cr |
Level 2 detailed scans | 11,204 |
Level 3 detailed scans | 11,204 |
Highest payout | 4,321,759 cr |
Total hyperspace distance | 99,307 ly |
Total hyperspace jumps | 2,979 |
Max distance from start | 8,781.01 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 29,317.72 ly |
Approximate time played | 11W 5D 19H 18M |
Passengers |
|
Total bulk passengers delivered | 2,328 |
Total VIPs delivered | 12 |
Total delivered | 2,340 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 633,826 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,239 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 239 |
Grade 4 upgrades generated | 289 |
Grade 5 upgrades generated | 361 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |