CMDR tom block profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 105 948 725 194 cr |
Credits spent on ships | 1 050 109 094 cr |
Credits spent on outfitting | 4 348 007 038 cr |
Credits spent on repairs | 39 737 239 cr |
Credits spent on fuel | 678 995 cr |
Credits spent on munitions | 9 025 579 cr |
Insurance claims | 29 |
Total claim costs | 327 470 760 cr |
Combat |
|
Bounties claimed | 129 792 |
Profit from bounties | 18 633 013 585 cr |
Combat bonds | 5 864 |
Profit from combat bonds | 220 628 280 cr |
Assassinations | 31 |
Profit from assassinations | 37 123 172 cr |
Highest single reward | 2 090 134 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 293 |
Lifetime fines value | 155 387 cr |
Bounties received/earned | 717 |
Lifetime bounty value | 8 629 045 cr |
Highest bounty issued | 1 007 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 157 313 cr |
Commodities smuggled | 49 |
Average profit | 8 740 cr |
Highest single transaction | 51 580 cr |
Trading |
|
Market network | 166 |
Trading profit | 21 105 581 954 cr |
Commodities traded | 173 267 |
Average profit | 30 499 396 cr |
Highest single transaction | 771 021 824 cr |
Mining |
|
Profits from mining | 20 049 105 467 cr |
Minerals refined | 28 173 |
Materials collected | 62 782 |
Exploration |
|
Systems visited | 9 211 |
Profits from exploration | 1 294 324 860 cr |
Level 2 detailed scans | 33 382 |
Level 3 detailed scans | 33 763 |
Highest payout | 12 785 328 cr |
Total hyperspace distance | 701 599 ly |
Total hyperspace jumps | 22 778 |
Max distance from start | 26 184,66 ly |
Max distance from Sol | 26 240,31 ly |
Max distance from Colonia | 30 785,57 ly |
Approximate time played | 52W 2D 12H 28M |
Passengers |
|
Total bulk passengers delivered | 164 |
Total VIPs delivered | 724 |
Total delivered | 888 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 146 175 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5 773 |
Grade 1 upgrades generated | 602 |
Grade 2 upgrades generated | 799 |
Grade 3 upgrades generated | 1 201 |
Grade 4 upgrades generated | 1 601 |
Grade 5 upgrades generated | 1 570 |
Crew |
|
Crew credits earned | 10 107 537 452 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 38M 16S |
Time in fighter con role | 2M 5S |
Total credits accrued | 104 000 cr |