CMDR tom block profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 105,948,725,194 cr |
Credits spent on ships | 1,050,109,094 cr |
Credits spent on outfitting | 4,348,007,038 cr |
Credits spent on repairs | 39,737,239 cr |
Credits spent on fuel | 678,995 cr |
Credits spent on munitions | 9,025,579 cr |
Insurance claims | 29 |
Total claim costs | 327,470,760 cr |
Combat |
|
Bounties claimed | 129,792 |
Profit from bounties | 18,633,013,585 cr |
Combat bonds | 5,864 |
Profit from combat bonds | 220,628,280 cr |
Assassinations | 31 |
Profit from assassinations | 37,123,172 cr |
Highest single reward | 2,090,134 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 293 |
Lifetime fines value | 155,387 cr |
Bounties received/earned | 717 |
Lifetime bounty value | 8,629,045 cr |
Highest bounty issued | 1,007,400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 157,313 cr |
Commodities smuggled | 49 |
Average profit | 8,740 cr |
Highest single transaction | 51,580 cr |
Trading |
|
Market network | 166 |
Trading profit | 21,105,581,954 cr |
Commodities traded | 173,267 |
Average profit | 30,499,396 cr |
Highest single transaction | 771,021,824 cr |
Mining |
|
Profits from mining | 20,049,105,467 cr |
Minerals refined | 28,173 |
Materials collected | 62,782 |
Exploration |
|
Systems visited | 9,211 |
Profits from exploration | 1,294,324,860 cr |
Level 2 detailed scans | 33,382 |
Level 3 detailed scans | 33,763 |
Highest payout | 12,785,328 cr |
Total hyperspace distance | 701,599 ly |
Total hyperspace jumps | 22,778 |
Max distance from start | 26,184.66 ly |
Max distance from Sol | 26,240.31 ly |
Max distance from Colonia | 30,785.57 ly |
Approximate time played | 52W 2D 12H 28M |
Passengers |
|
Total bulk passengers delivered | 164 |
Total VIPs delivered | 724 |
Total delivered | 888 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 146,175 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5,773 |
Grade 1 upgrades generated | 602 |
Grade 2 upgrades generated | 799 |
Grade 3 upgrades generated | 1,201 |
Grade 4 upgrades generated | 1,601 |
Grade 5 upgrades generated | 1,570 |
Crew |
|
Crew credits earned | 10,107,537,452 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 38M 16S |
Time in fighter con role | 2M 5S |
Total credits accrued | 104,000 cr |