CMDR Mercemary profile
(Type-8 Transporter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 996 686 060 cr |
Credits spent on ships | 2 976 623 396 cr |
Credits spent on outfitting | 5 053 514 102 cr |
Credits spent on repairs | 33 427 187 cr |
Credits spent on fuel | 4 725 191 cr |
Credits spent on munitions | 1 231 270 cr |
Insurance claims | 40 |
Total claim costs | 136 037 088 cr |
Combat |
|
Bounties claimed | 1 866 |
Profit from bounties | 57 659 588 cr |
Combat bonds | 337 |
Profit from combat bonds | 1 937 603 cr |
Assassinations | 26 |
Profit from assassinations | 3 433 095 cr |
Highest single reward | 674 160 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 148 |
Lifetime fines value | 286 569 cr |
Bounties received/earned | 208 |
Lifetime bounty value | 439 125 cr |
Highest bounty issued | 8 815 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 314 858 047 cr |
Commodities smuggled | 223 305 |
Average profit | 507 018 cr |
Highest single transaction | 636 868 cr |
Trading |
|
Market network | 183 |
Trading profit | 735 018 135 cr |
Commodities traded | 152 616 |
Average profit | 576 937 cr |
Highest single transaction | 18 838 176 cr |
Mining |
|
Profits from mining | 5 882 909 cr |
Minerals refined | 1 251 |
Materials collected | 4 539 |
Exploration |
|
Systems visited | 11 353 |
Profits from exploration | 689 269 135 cr |
Level 2 detailed scans | 27 661 |
Level 3 detailed scans | 25 496 |
Highest payout | 6 991 681 cr |
Total hyperspace distance | 613 989 ly |
Total hyperspace jumps | 16 497 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 13W 4D 14H 50M |
Passengers |
|
Total bulk passengers delivered | 3 851 |
Total VIPs delivered | 18 507 |
Total delivered | 22 358 |
Total ejected | 153 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 83 790 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 343 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 144 101 611 cr |
Crew hired | 8 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 51M 33S |
Time in gunner role | 1H 19M 17S |