Perfil de Mercemary
(Type-8 Transporter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5.996.686.060 cr |
Credits spent on ships | 2.976.623.396 cr |
Credits spent on outfitting | 5.053.514.102 cr |
Credits spent on repairs | 33.427.187 cr |
Credits spent on fuel | 4.725.191 cr |
Credits spent on munitions | 1.231.270 cr |
Insurance claims | 40 |
Total claim costs | 136.037.088 cr |
Combat |
|
Bounties claimed | 1.866 |
Profit from bounties | 57.659.588 cr |
Combat bonds | 337 |
Profit from combat bonds | 1.937.603 cr |
Assassinations | 26 |
Profit from assassinations | 3.433.095 cr |
Highest single reward | 674.160 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 148 |
Lifetime fines value | 286.569 cr |
Bounties received/earned | 208 |
Lifetime bounty value | 439.125 cr |
Highest bounty issued | 8.815 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 314.858.047 cr |
Commodities smuggled | 223.305 |
Average profit | 507.018 cr |
Highest single transaction | 636.868 cr |
Trading |
|
Market network | 183 |
Trading profit | 735.018.135 cr |
Commodities traded | 152.616 |
Average profit | 576.937 cr |
Highest single transaction | 18.838.176 cr |
Mining |
|
Profits from mining | 5.882.909 cr |
Minerals refined | 1.251 |
Materials collected | 4.539 |
Exploration |
|
Systems visited | 11.353 |
Profits from exploration | 689.269.135 cr |
Level 2 detailed scans | 27.661 |
Level 3 detailed scans | 25.496 |
Highest payout | 6.991.681 cr |
Total hyperspace distance | 613.989 a.l. |
Total hyperspace jumps | 16.497 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 13W 4D 14H 50M |
Passengers |
|
Total bulk passengers delivered | 3.851 |
Total VIPs delivered | 18.507 |
Total delivered | 22.358 |
Total ejected | 153 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 83.790 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 343 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 144.101.611 cr |
Crew hired | 8 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 51M 33S |
Time in gunner role | 1H 19M 17S |