CMDR Fostral profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 2 386 520 405 cr |
Credits spent on ships | 624 684 773 cr |
Credits spent on outfitting | 1 030 914 510 cr |
Credits spent on repairs | 3 811 951 cr |
Credits spent on fuel | 162 747 cr |
Credits spent on munitions | 497 543 cr |
Insurance claims | 48 |
Total claim costs | 40 986 835 cr |
Combat |
|
Bounties claimed | 344 |
Profit from bounties | 12 063 208 cr |
Combat bonds | 1 |
Profit from combat bonds | 7 900 cr |
Assassinations | 6 |
Profit from assassinations | 894 610 cr |
Highest single reward | 266 740 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 57 894 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 8 200 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 1 188 521 cr |
Commodities smuggled | 21 |
Average profit | 91 425 cr |
Highest single transaction | 397 507 cr |
Trading |
|
Market network | 52 |
Trading profit | 1 204 298 715 cr |
Commodities traded | 14 252 |
Average profit | 11 048 612 cr |
Highest single transaction | 177 745 608 cr |
Mining |
|
Profits from mining | 1 178 861 252 cr |
Minerals refined | 1 287 |
Materials collected | 4 980 |
Exploration |
|
Systems visited | 3 130 |
Profits from exploration | 146 211 423 cr |
Level 2 detailed scans | 6 332 |
Level 3 detailed scans | 6 403 |
Highest payout | 9 097 219 cr |
Total hyperspace distance | 146 742 ly |
Total hyperspace jumps | 3 868 |
Max distance from start | 12 083,53 ly |
Max distance from Sol | 5 386,91 ly |
Max distance from Colonia | 23 460,21 ly |
Approximate time played | 3W 18H 48M |
Passengers |
|
Total bulk passengers delivered | 2 677 |
Total VIPs delivered | 290 |
Total delivered | 2 967 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 184 089 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 281 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 69 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 27 702 931 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 5M 12S |
Time in gunner role | 33M 18S |