CMDR Fostral profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 2,386,520,405 cr |
Credits spent on ships | 624,684,773 cr |
Credits spent on outfitting | 1,030,914,510 cr |
Credits spent on repairs | 3,811,951 cr |
Credits spent on fuel | 162,747 cr |
Credits spent on munitions | 497,543 cr |
Insurance claims | 48 |
Total claim costs | 40,986,835 cr |
Combat |
|
Bounties claimed | 344 |
Profit from bounties | 12,063,208 cr |
Combat bonds | 1 |
Profit from combat bonds | 7,900 cr |
Assassinations | 6 |
Profit from assassinations | 894,610 cr |
Highest single reward | 266,740 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 57,894 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 8,200 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 1,188,521 cr |
Commodities smuggled | 21 |
Average profit | 91,425 cr |
Highest single transaction | 397,507 cr |
Trading |
|
Market network | 52 |
Trading profit | 1,204,298,715 cr |
Commodities traded | 14,252 |
Average profit | 11,048,612 cr |
Highest single transaction | 177,745,608 cr |
Mining |
|
Profits from mining | 1,178,861,252 cr |
Minerals refined | 1,287 |
Materials collected | 4,980 |
Exploration |
|
Systems visited | 3,130 |
Profits from exploration | 146,211,423 cr |
Level 2 detailed scans | 6,332 |
Level 3 detailed scans | 6,403 |
Highest payout | 9,097,219 cr |
Total hyperspace distance | 146,742 ly |
Total hyperspace jumps | 3,868 |
Max distance from start | 12,083.53 ly |
Max distance from Sol | 5,386.91 ly |
Max distance from Colonia | 23,460.21 ly |
Approximate time played | 3W 18H 48M |
Passengers |
|
Total bulk passengers delivered | 2,677 |
Total VIPs delivered | 290 |
Total delivered | 2,967 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 184,089 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 281 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 69 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 27,702,931 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 5M 12S |
Time in gunner role | 33M 18S |