CMDR Gabi 3X profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 190 861 705 cr |
Credits spent on ships | 1 430 338 356 cr |
Credits spent on outfitting | 2 366 275 961 cr |
Credits spent on repairs | 11 802 123 cr |
Credits spent on fuel | 389 661 cr |
Credits spent on munitions | 859 766 cr |
Insurance claims | 46 |
Total claim costs | 159 740 849 cr |
Combat |
|
Bounties claimed | 3 321 |
Profit from bounties | 235 643 035 cr |
Combat bonds | 1 222 |
Profit from combat bonds | 39 210 196 cr |
Assassinations | 2 |
Profit from assassinations | 7 135 164 cr |
Highest single reward | 540 194 cr |
Skimmers killed | 1 023 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 10 698 496 cr |
Bounties received/earned | 1 100 |
Lifetime bounty value | 424 680 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 243 934 cr |
Commodities smuggled | 10 |
Average profit | 30 492 cr |
Highest single transaction | 74 244 cr |
Trading |
|
Market network | 78 |
Trading profit | 91 799 964 cr |
Commodities traded | 27 855 |
Average profit | 365 737 cr |
Highest single transaction | 19 724 208 cr |
Mining |
|
Profits from mining | 971 021 cr |
Minerals refined | 564 |
Materials collected | 19 410 |
Exploration |
|
Systems visited | 3 233 |
Profits from exploration | 134 133 961 cr |
Level 2 detailed scans | 352 |
Level 3 detailed scans | 1 255 |
Highest payout | 2 478 987 cr |
Total hyperspace distance | 165 598 ly |
Total hyperspace jumps | 5 188 |
Max distance from start | 12 176,62 ly |
Max distance from Sol | 12 176,15 ly |
Max distance from Colonia | 27 332,04 ly |
Approximate time played | 6W 6D 3H 2M |
Passengers |
|
Total bulk passengers delivered | 1 676 |
Total VIPs delivered | 58 |
Total delivered | 1 734 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 6 052 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 541 |
Grade 1 upgrades generated | 183 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 262 |
Grade 4 upgrades generated | 325 |
Grade 5 upgrades generated | 570 |
Crew |
|
Crew credits earned | 486 004 611 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 13H 7M 52S |
Time in gunner role | 50S |
Time in fighter con role | 32M 3S |
Total credits accrued | 1 551 567 cr |