CMDR Gabi 3X profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,190,861,705 cr |
Credits spent on ships | 1,430,338,356 cr |
Credits spent on outfitting | 2,366,275,961 cr |
Credits spent on repairs | 11,802,123 cr |
Credits spent on fuel | 389,661 cr |
Credits spent on munitions | 859,766 cr |
Insurance claims | 46 |
Total claim costs | 159,740,849 cr |
Combat |
|
Bounties claimed | 3,321 |
Profit from bounties | 235,643,035 cr |
Combat bonds | 1,222 |
Profit from combat bonds | 39,210,196 cr |
Assassinations | 2 |
Profit from assassinations | 7,135,164 cr |
Highest single reward | 540,194 cr |
Skimmers killed | 1,023 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 10,698,496 cr |
Bounties received/earned | 1,100 |
Lifetime bounty value | 424,680 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 243,934 cr |
Commodities smuggled | 10 |
Average profit | 30,492 cr |
Highest single transaction | 74,244 cr |
Trading |
|
Market network | 78 |
Trading profit | 91,799,964 cr |
Commodities traded | 27,855 |
Average profit | 365,737 cr |
Highest single transaction | 19,724,208 cr |
Mining |
|
Profits from mining | 971,021 cr |
Minerals refined | 564 |
Materials collected | 19,410 |
Exploration |
|
Systems visited | 3,233 |
Profits from exploration | 134,133,961 cr |
Level 2 detailed scans | 352 |
Level 3 detailed scans | 1,255 |
Highest payout | 2,478,987 cr |
Total hyperspace distance | 165,598 ly |
Total hyperspace jumps | 5,188 |
Max distance from start | 12,176.62 ly |
Max distance from Sol | 12,176.15 ly |
Max distance from Colonia | 27,332.04 ly |
Approximate time played | 6W 6D 3H 2M |
Passengers |
|
Total bulk passengers delivered | 1,676 |
Total VIPs delivered | 58 |
Total delivered | 1,734 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 6,052 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,541 |
Grade 1 upgrades generated | 183 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 262 |
Grade 4 upgrades generated | 325 |
Grade 5 upgrades generated | 570 |
Crew |
|
Crew credits earned | 486,004,611 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 13H 7M 52S |
Time in gunner role | 50S |
Time in fighter con role | 32M 3S |
Total credits accrued | 1,551,567 cr |