CMDR Snipe Star profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 50 953 532 329 cr |
Credits spent on ships | 3 021 477 068 cr |
Credits spent on outfitting | 10 122 266 521 cr |
Credits spent on repairs | 99 946 172 cr |
Credits spent on fuel | 1 564 696 cr |
Credits spent on munitions | 4 637 167 cr |
Insurance claims | 54 |
Total claim costs | 366 023 378 cr |
Combat |
|
Bounties claimed | 5 843 |
Profit from bounties | 203 049 257 cr |
Combat bonds | 3 874 |
Profit from combat bonds | 1 061 007 456 cr |
Assassinations | 71 |
Profit from assassinations | 55 194 857 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 2 378 |
Crime |
|
Fines issued | 629 |
Lifetime fines value | 2 032 089 cr |
Bounties received/earned | 3 580 |
Lifetime bounty value | 1 817 400 cr |
Highest bounty issued | 597 600 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 5 075 535 cr |
Commodities smuggled | 2 204 |
Average profit | 89 044 cr |
Highest single transaction | 1 069 920 cr |
Trading |
|
Market network | 208 |
Trading profit | 35 235 160 206 cr |
Commodities traded | 208 999 |
Average profit | 17 538 656 cr |
Highest single transaction | 1 187 269 920 cr |
Mining |
|
Profits from mining | 21 714 311 795 cr |
Minerals refined | 18 706 |
Materials collected | 97 762 |
Exploration |
|
Systems visited | 10 712 |
Profits from exploration | 433 845 518 cr |
Level 2 detailed scans | 11 559 |
Level 3 detailed scans | 12 546 |
Highest payout | 5 504 848 cr |
Total hyperspace distance | 721 657 ly |
Total hyperspace jumps | 17 602 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 19W 8H 48M |
Passengers |
|
Total bulk passengers delivered | 20 637 |
Total VIPs delivered | 12 202 |
Total delivered | 32 839 |
Total ejected | 195 |
Search and Rescue |
|
Total items rescued | 90 |
Total profit | 1 997 599 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 792 |
Grade 1 upgrades generated | 687 |
Grade 2 upgrades generated | 934 |
Grade 3 upgrades generated | 1 616 |
Grade 4 upgrades generated | 2 236 |
Grade 5 upgrades generated | 4 319 |
Crew |
|
Crew credits earned | 5 934 144 516 cr |
Crew hired | 18 |
Crew fired | 14 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 46S |