CMDR totoflc profile
(Imperial Eagle)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 592 676 588 cr |
Credits spent on ships | 3 559 010 750 cr |
Credits spent on outfitting | 7 102 945 118 cr |
Credits spent on repairs | 20 442 485 cr |
Credits spent on fuel | 998 744 cr |
Credits spent on munitions | 4 128 912 cr |
Insurance claims | 135 |
Total claim costs | 142 188 212 cr |
Combat |
|
Bounties claimed | 671 |
Profit from bounties | 27 928 329 cr |
Combat bonds | 3 |
Profit from combat bonds | 30 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 647 745 cr |
Skimmers killed | 172 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 799 695 cr |
Bounties received/earned | 225 |
Lifetime bounty value | 226 470 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 491 803 cr |
Commodities smuggled | 95 |
Average profit | 35 129 cr |
Highest single transaction | 277 729 cr |
Trading |
|
Market network | 177 |
Trading profit | 3 939 343 596 cr |
Commodities traded | 29 582 |
Average profit | 3 769 707 cr |
Highest single transaction | 516 088 017 cr |
Mining |
|
Profits from mining | 3 884 727 744 cr |
Minerals refined | 4 879 |
Materials collected | 12 226 |
Exploration |
|
Systems visited | 8 421 |
Profits from exploration | 441 429 192 cr |
Level 2 detailed scans | 12 641 |
Level 3 detailed scans | 12 860 |
Highest payout | 9 463 082 cr |
Total hyperspace distance | 381 927 ly |
Total hyperspace jumps | 12 150 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 625,01 ly |
Approximate time played | 8W 3D 6M |
Passengers |
|
Total bulk passengers delivered | 6 638 |
Total VIPs delivered | 936 |
Total delivered | 7 574 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 111 248 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 779 |
Grade 1 upgrades generated | 217 |
Grade 2 upgrades generated | 166 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 105 |
Grade 5 upgrades generated | 67 |
Crew |
|
Crew credits earned | 47 923 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 11M 24S |
Time in gunner role | 25M |
Time in fighter con role | 26M 32S |
Total credits accrued | 18 420 928 cr |