CMDR AIKI_ZVEZDA profile
(Alliance Chieftain)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 008 829 267 cr |
Credits spent on ships | 2 017 842 242 cr |
Credits spent on outfitting | 3 284 971 871 cr |
Credits spent on repairs | 6 785 499 cr |
Credits spent on fuel | 338 665 cr |
Credits spent on munitions | 2 099 080 cr |
Insurance claims | 27 |
Total claim costs | 67 660 199 cr |
Combat |
|
Bounties claimed | 1 532 |
Profit from bounties | 78 581 450 cr |
Combat bonds | 554 |
Profit from combat bonds | 21 503 556 cr |
Assassinations | 28 |
Profit from assassinations | 11 846 806 cr |
Highest single reward | 310 925 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 188 |
Lifetime fines value | 137 567 cr |
Bounties received/earned | 44 |
Lifetime bounty value | 65 940 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 14 275 237 cr |
Commodities smuggled | 113 |
Average profit | 793 069 cr |
Highest single transaction | 9 953 640 cr |
Trading |
|
Market network | 89 |
Trading profit | 761 505 037 cr |
Commodities traded | 27 996 |
Average profit | 1 800 248 cr |
Highest single transaction | 350 143 317 cr |
Mining |
|
Profits from mining | 698 420 642 cr |
Minerals refined | 3 924 |
Materials collected | 15 328 |
Exploration |
|
Systems visited | 22 801 |
Profits from exploration | 2 580 295 032 cr |
Level 2 detailed scans | 21 090 |
Level 3 detailed scans | 36 184 |
Highest payout | 17 951 662 cr |
Total hyperspace distance | 914 084 ly |
Total hyperspace jumps | 25 209 |
Max distance from start | 35 095,32 ly |
Max distance from Sol | 35 098,71 ly |
Max distance from Colonia | 36 873,46 ly |
Approximate time played | 11W 2D 1H 28M |
Passengers |
|
Total bulk passengers delivered | 1 277 |
Total VIPs delivered | 410 |
Total delivered | 1 687 |
Total ejected | 116 |
Search and Rescue |
|
Total items rescued | 140 |
Total profit | 1 701 509 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 577 |
Grade 1 upgrades generated | 506 |
Grade 2 upgrades generated | 351 |
Grade 3 upgrades generated | 403 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 102 840 505 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 44M 59S |
Time in gunner role | 4H 59M 19S |
Time in fighter con role | 1H 12M 35S |
Total credits accrued | 1 194 189 cr |