CMDR Malax Zandr-Solomon profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 3 710 790 450 cr |
Credits spent on ships | 950 908 748 cr |
Credits spent on outfitting | 1 228 143 883 cr |
Credits spent on repairs | 29 167 581 cr |
Credits spent on fuel | 347 956 cr |
Credits spent on munitions | 226 921 cr |
Insurance claims | 75 |
Total claim costs | 290 019 182 cr |
Combat |
|
Bounties claimed | 30 |
Profit from bounties | 463 940 cr |
Combat bonds | 132 |
Profit from combat bonds | 4 673 600 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 364 |
Lifetime fines value | 272 665 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 9 120 cr |
Highest bounty issued | 2 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 26 249 cr |
Commodities smuggled | 9 |
Average profit | 3 281 cr |
Highest single transaction | 7 101 cr |
Trading |
|
Market network | 94 |
Trading profit | 1 013 193 463 cr |
Commodities traded | 300 120 |
Average profit | 895 839 cr |
Highest single transaction | 235 682 228 cr |
Mining |
|
Profits from mining | 870 662 680 cr |
Minerals refined | 1 948 |
Materials collected | 11 534 |
Exploration |
|
Systems visited | 8 439 |
Profits from exploration | 2 030 027 658 cr |
Level 2 detailed scans | 33 235 |
Level 3 detailed scans | 38 860 |
Highest payout | 18 277 121 cr |
Total hyperspace distance | 513 548 ly |
Total hyperspace jumps | 11 116 |
Max distance from start | 65 506,64 ly |
Max distance from Sol | 65 563,80 ly |
Max distance from Colonia | 46 431,43 ly |
Approximate time played | 11W 2D 22H 29M |
Passengers |
|
Total bulk passengers delivered | 13 664 |
Total VIPs delivered | 377 |
Total delivered | 14 041 |
Total ejected | 260 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 6 359 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 245 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 53 593 397 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 21M 35S |