CMDR Malax Zandr-Solomon profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 3,710,790,450 cr |
Credits spent on ships | 950,908,748 cr |
Credits spent on outfitting | 1,228,143,883 cr |
Credits spent on repairs | 29,167,581 cr |
Credits spent on fuel | 347,956 cr |
Credits spent on munitions | 226,921 cr |
Insurance claims | 75 |
Total claim costs | 290,019,182 cr |
Combat |
|
Bounties claimed | 30 |
Profit from bounties | 463,940 cr |
Combat bonds | 132 |
Profit from combat bonds | 4,673,600 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 364 |
Lifetime fines value | 272,665 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 9,120 cr |
Highest bounty issued | 2,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 26,249 cr |
Commodities smuggled | 9 |
Average profit | 3,281 cr |
Highest single transaction | 7,101 cr |
Trading |
|
Market network | 94 |
Trading profit | 1,013,193,463 cr |
Commodities traded | 300,120 |
Average profit | 895,839 cr |
Highest single transaction | 235,682,228 cr |
Mining |
|
Profits from mining | 870,662,680 cr |
Minerals refined | 1,948 |
Materials collected | 11,534 |
Exploration |
|
Systems visited | 8,439 |
Profits from exploration | 2,030,027,658 cr |
Level 2 detailed scans | 33,235 |
Level 3 detailed scans | 38,860 |
Highest payout | 18,277,121 cr |
Total hyperspace distance | 513,548 ly |
Total hyperspace jumps | 11,116 |
Max distance from start | 65,506.64 ly |
Max distance from Sol | 65,563.80 ly |
Max distance from Colonia | 46,431.43 ly |
Approximate time played | 11W 2D 22H 29M |
Passengers |
|
Total bulk passengers delivered | 13,664 |
Total VIPs delivered | 377 |
Total delivered | 14,041 |
Total ejected | 260 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 6,359 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 245 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 53,593,397 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 21M 35S |