CMDR Player 0 profile
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 7 659 430 006 cr |
Credits spent on ships | 541 000 700 cr |
Credits spent on outfitting | 1 064 202 509 cr |
Credits spent on repairs | 3 280 164 cr |
Credits spent on fuel | 187 525 cr |
Credits spent on munitions | 125 329 cr |
Insurance claims | 13 |
Total claim costs | 18 902 492 cr |
Combat |
|
Bounties claimed | 2 985 |
Profit from bounties | 252 882 542 cr |
Combat bonds | 309 |
Profit from combat bonds | 9 226 228 cr |
Assassinations | 14 |
Profit from assassinations | 2 792 534 cr |
Highest single reward | 467 075 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 578 715 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 37 970 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 2 245 070 cr |
Commodities smuggled | 336 |
Average profit | 21 180 cr |
Highest single transaction | 619 892 cr |
Trading |
|
Market network | 84 |
Trading profit | 1 983 681 291 cr |
Commodities traded | 21 411 |
Average profit | 9 771 829 cr |
Highest single transaction | 325 387 584 cr |
Mining |
|
Profits from mining | 1 310 314 476 cr |
Minerals refined | 871 |
Materials collected | 9 503 |
Exploration |
|
Systems visited | 8 870 |
Profits from exploration | 3 874 806 147 cr |
Level 2 detailed scans | 65 771 |
Level 3 detailed scans | 118 709 |
Highest payout | 18 527 175 cr |
Total hyperspace distance | 414 799 ly |
Total hyperspace jumps | 10 262 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 8W 1D 17H 20M |
Passengers |
|
Total bulk passengers delivered | 6 141 |
Total VIPs delivered | 2 359 |
Total delivered | 8 500 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 256 392 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 660 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 117 |
Grade 5 upgrades generated | 169 |
Crew |
|
Crew hired | 1 |