Perfil de Player 0
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 7.659.430.006 cr |
Credits spent on ships | 541.000.700 cr |
Credits spent on outfitting | 1.064.202.509 cr |
Credits spent on repairs | 3.280.164 cr |
Credits spent on fuel | 187.525 cr |
Credits spent on munitions | 125.329 cr |
Insurance claims | 13 |
Total claim costs | 18.902.492 cr |
Combat |
|
Bounties claimed | 2.985 |
Profit from bounties | 252.882.542 cr |
Combat bonds | 309 |
Profit from combat bonds | 9.226.228 cr |
Assassinations | 14 |
Profit from assassinations | 2.792.534 cr |
Highest single reward | 467.075 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 578.715 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 37.970 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 2.245.070 cr |
Commodities smuggled | 336 |
Average profit | 21.180 cr |
Highest single transaction | 619.892 cr |
Trading |
|
Market network | 84 |
Trading profit | 1.983.681.291 cr |
Commodities traded | 21.411 |
Average profit | 9.771.829 cr |
Highest single transaction | 325.387.584 cr |
Mining |
|
Profits from mining | 1.310.314.476 cr |
Minerals refined | 871 |
Materials collected | 9.503 |
Exploration |
|
Systems visited | 8.870 |
Profits from exploration | 3.874.806.147 cr |
Level 2 detailed scans | 65.771 |
Level 3 detailed scans | 118.709 |
Highest payout | 18.527.175 cr |
Total hyperspace distance | 414.799 a.l. |
Total hyperspace jumps | 10.262 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 8W 1D 17H 20M |
Passengers |
|
Total bulk passengers delivered | 6.141 |
Total VIPs delivered | 2.359 |
Total delivered | 8.500 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 256.392 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 660 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 117 |
Grade 5 upgrades generated | 169 |
Crew |
|
Crew hired | 1 |