CMDR Ariesmartis profile
(Krait Phantom)
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 4 736 373 639 cr |
Credits spent on ships | 1 010 476 643 cr |
Credits spent on outfitting | 2 607 661 468 cr |
Credits spent on repairs | 22 700 024 cr |
Credits spent on fuel | 642 342 cr |
Credits spent on munitions | 1 713 432 cr |
Insurance claims | 64 |
Total claim costs | 107 725 552 cr |
Combat |
|
Bounties claimed | 3 428 |
Profit from bounties | 223 131 604 cr |
Combat bonds | 1 281 |
Profit from combat bonds | 48 266 428 cr |
Assassinations | 38 |
Profit from assassinations | 3 965 539 cr |
Highest single reward | 417 552 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 340 |
Lifetime fines value | 1 487 140 cr |
Bounties received/earned | 391 |
Lifetime bounty value | 1 121 460 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 3 216 188 cr |
Commodities smuggled | 534 |
Average profit | 34 959 cr |
Highest single transaction | 571 978 cr |
Trading |
|
Market network | 224 |
Trading profit | 3 686 630 271 cr |
Commodities traded | 215 529 |
Average profit | 3 041 774 cr |
Highest single transaction | 306 615 360 cr |
Mining |
|
Profits from mining | 3 296 584 414 cr |
Minerals refined | 8 609 |
Materials collected | 21 895 |
Exploration |
|
Systems visited | 9 933 |
Profits from exploration | 180 547 829 cr |
Level 2 detailed scans | 2 271 |
Level 3 detailed scans | 193 793 |
Highest payout | 3 353 007 cr |
Total hyperspace distance | 311 609 ly |
Total hyperspace jumps | 14 601 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 11W 2D 11H 1M |
Passengers |
|
Total bulk passengers delivered | 1 699 |
Total VIPs delivered | 240 |
Total delivered | 1 939 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 186 059 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 132 |
Grade 1 upgrades generated | 266 |
Grade 2 upgrades generated | 340 |
Grade 3 upgrades generated | 547 |
Grade 4 upgrades generated | 495 |
Grade 5 upgrades generated | 484 |
Crew |
|
Crew credits earned | 357 167 412 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 21H 35M 8S |
Time in gunner role | 41M 23S |
Total credits accrued | 136 864 cr |