CMDR Ariesmartis profile
(Krait Phantom)
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 4,736,373,639 cr |
Credits spent on ships | 1,010,476,643 cr |
Credits spent on outfitting | 2,607,661,468 cr |
Credits spent on repairs | 22,700,024 cr |
Credits spent on fuel | 642,342 cr |
Credits spent on munitions | 1,713,432 cr |
Insurance claims | 64 |
Total claim costs | 107,725,552 cr |
Combat |
|
Bounties claimed | 3,428 |
Profit from bounties | 223,131,604 cr |
Combat bonds | 1,281 |
Profit from combat bonds | 48,266,428 cr |
Assassinations | 38 |
Profit from assassinations | 3,965,539 cr |
Highest single reward | 417,552 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 340 |
Lifetime fines value | 1,487,140 cr |
Bounties received/earned | 391 |
Lifetime bounty value | 1,121,460 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 3,216,188 cr |
Commodities smuggled | 534 |
Average profit | 34,959 cr |
Highest single transaction | 571,978 cr |
Trading |
|
Market network | 224 |
Trading profit | 3,686,630,271 cr |
Commodities traded | 215,529 |
Average profit | 3,041,774 cr |
Highest single transaction | 306,615,360 cr |
Mining |
|
Profits from mining | 3,296,584,414 cr |
Minerals refined | 8,609 |
Materials collected | 21,895 |
Exploration |
|
Systems visited | 9,933 |
Profits from exploration | 180,547,829 cr |
Level 2 detailed scans | 2,271 |
Level 3 detailed scans | 193,793 |
Highest payout | 3,353,007 cr |
Total hyperspace distance | 311,609 ly |
Total hyperspace jumps | 14,601 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 11W 2D 11H 1M |
Passengers |
|
Total bulk passengers delivered | 1,699 |
Total VIPs delivered | 240 |
Total delivered | 1,939 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 186,059 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,132 |
Grade 1 upgrades generated | 266 |
Grade 2 upgrades generated | 340 |
Grade 3 upgrades generated | 547 |
Grade 4 upgrades generated | 495 |
Grade 5 upgrades generated | 484 |
Crew |
|
Crew credits earned | 357,167,412 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 21H 35M 8S |
Time in gunner role | 41M 23S |
Total credits accrued | 136,864 cr |