CMDR Marval profile
(Type-10 Defender)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 634 435 990 cr |
Credits spent on ships | 856 113 873 cr |
Credits spent on outfitting | 3 174 083 768 cr |
Credits spent on repairs | 14 933 474 cr |
Credits spent on fuel | 590 492 cr |
Credits spent on munitions | 1 395 624 cr |
Insurance claims | 75 |
Total claim costs | 111 282 125 cr |
Combat |
|
Bounties claimed | 2 957 |
Profit from bounties | 524 361 745 cr |
Combat bonds | 498 |
Profit from combat bonds | 20 022 046 cr |
Assassinations | 39 |
Profit from assassinations | 47 691 727 cr |
Highest single reward | 590 624 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 198 548 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 191 785 cr |
Highest bounty issued | 21 980 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 276 532 cr |
Commodities smuggled | 79 |
Average profit | 27 653 cr |
Highest single transaction | 154 953 cr |
Trading |
|
Market network | 91 |
Trading profit | 9 800 576 805 cr |
Commodities traded | 50 495 |
Average profit | 21 259 386 cr |
Highest single transaction | 394 583 040 cr |
Mining |
|
Profits from mining | 9 565 423 345 cr |
Minerals refined | 39 218 |
Materials collected | 26 880 |
Exploration |
|
Systems visited | 3 487 |
Profits from exploration | 172 614 455 cr |
Level 2 detailed scans | 1 764 |
Level 3 detailed scans | 3 878 |
Highest payout | 3 464 716 cr |
Total hyperspace distance | 158 552 ly |
Total hyperspace jumps | 4 532 |
Max distance from start | 25 975,60 ly |
Approximate time played | 4W 6D 21H 46M |
Passengers |
|
Total bulk passengers delivered | 1 188 |
Total VIPs delivered | 98 |
Total delivered | 1 286 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 609 130 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 479 |
Grade 1 upgrades generated | 164 |
Grade 2 upgrades generated | 183 |
Grade 3 upgrades generated | 325 |
Grade 4 upgrades generated | 324 |
Grade 5 upgrades generated | 483 |
Crew |
|
Crew credits earned | 1 212 180 846 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 28M 5S |