CMDR skiirt profile
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(Imperial Cutter)
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Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 367 180 422 cr |
Credits spent on ships | 1 939 485 300 cr |
Credits spent on outfitting | 6 033 666 240 cr |
Credits spent on repairs | 82 935 436 cr |
Credits spent on fuel | 2 066 900 cr |
Credits spent on munitions | 3 933 212 cr |
Insurance claims | 139 |
Total claim costs | 582 892 383 cr |
Combat |
|
Bounties claimed | 11 235 |
Profit from bounties | 586 083 606 cr |
Combat bonds | 1 995 |
Profit from combat bonds | 56 130 692 cr |
Assassinations | 18 |
Profit from assassinations | 7 015 844 cr |
Highest single reward | 1 803 274 cr |
Skimmers killed | 870 |
Crime |
|
Fines issued | 608 |
Lifetime fines value | 5 804 698 cr |
Bounties received/earned | 1 049 |
Lifetime bounty value | 792 618 cr |
Highest bounty issued | 14 775 cr |
Smuggling |
|
Black market network | 65 |
Black market profit | 5 085 779 cr |
Commodities smuggled | 1 884 |
Average profit | 29 229 cr |
Highest single transaction | 586 356 cr |
Trading |
|
Market network | 442 |
Trading profit | 571 282 422 cr |
Commodities traded | 416 366 |
Average profit | 229 523 cr |
Highest single transaction | 52 311 200 cr |
Mining |
|
Profits from mining | 11 773 207 328 cr |
Minerals refined | 5 000 |
Materials collected | 29 110 |
Exploration |
|
Systems visited | 31 608 |
Profits from exploration | 3 023 688 225 cr |
Level 2 detailed scans | 37 054 |
Level 3 detailed scans | 167 247 |
Highest payout | 13 962 264 cr |
Total hyperspace distance | 1 801 271 ly |
Total hyperspace jumps | 45 634 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 44W 6D 17H 23M |
Passengers |
|
Total bulk passengers delivered | 2 524 |
Total VIPs delivered | 3 771 |
Total delivered | 6 295 |
Total ejected | 326 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 742 700 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 198 |
Grade 1 upgrades generated | 659 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 428 |
Grade 4 upgrades generated | 370 |
Grade 5 upgrades generated | 510 |
Crew |
|
Crew credits earned | 892 200 705 cr |
Crew hired | 31 |
Crew fired | 26 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 13M 6S |