CMDR Newphoenix profile
(Anaconda)
Federation: Admiral
Empire: Marquis
Balance |
|
---|---|
Current assets | 2 504 474 690 cr |
Credits spent on ships | 337 836 620 cr |
Credits spent on outfitting | 677 039 684 cr |
Credits spent on repairs | 25 744 807 cr |
Credits spent on fuel | 412 064 cr |
Credits spent on munitions | 1 346 619 cr |
Insurance claims | 65 |
Total claim costs | 127 496 225 cr |
Combat |
|
Bounties claimed | 6 695 |
Profit from bounties | 138 765 109 cr |
Combat bonds | 915 |
Profit from combat bonds | 31 220 640 cr |
Assassinations | 36 |
Profit from assassinations | 2 415 235 cr |
Highest single reward | 1 000 cr |
Skimmers killed | 3 347 |
Crime |
|
Fines issued | 340 |
Lifetime fines value | 1 122 203 cr |
Bounties received/earned | 398 |
Lifetime bounty value | 517 380 cr |
Highest bounty issued | 14 160 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 5 137 013 cr |
Commodities smuggled | 616 |
Average profit | 48 462 cr |
Highest single transaction | 2 399 643 cr |
Trading |
|
Market network | 146 |
Trading profit | 310 846 198 cr |
Commodities traded | 68 661 |
Average profit | 252 926 cr |
Highest single transaction | 6 412 362 cr |
Mining |
|
Profits from mining | 2 973 511 cr |
Minerals refined | 558 |
Materials collected | 12 227 |
Exploration |
|
Systems visited | 7 119 |
Profits from exploration | 365 527 593 cr |
Level 2 detailed scans | 1 344 |
Level 3 detailed scans | 24 831 |
Highest payout | 2 882 844 cr |
Total hyperspace distance | 515 232 ly |
Total hyperspace jumps | 11 923 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 14W 3D 13H 42M |
Passengers |
|
Total bulk passengers delivered | 953 |
Total VIPs delivered | 0 |
Total delivered | 953 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 28 910 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 59 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 37 293 927 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 32M 18S |
Time in gunner role | 40M 20S |
Time in fighter con role | 13M 8S |
Total credits accrued | 150 880 cr |