CMDR Andrew Glock profile
(Python)
Federation: Petty Officer
Empire: Earl
Balance |
|
---|---|
Current assets | 1 368 900 682 cr |
Credits spent on ships | 188 670 767 cr |
Credits spent on outfitting | 848 387 781 cr |
Credits spent on repairs | 7 667 026 cr |
Credits spent on fuel | 390 554 cr |
Credits spent on munitions | 3 002 909 cr |
Insurance claims | 36 |
Total claim costs | 47 009 268 cr |
Combat |
|
Bounties claimed | 6 438 |
Profit from bounties | 308 660 481 cr |
Combat bonds | 1 171 |
Profit from combat bonds | 36 168 487 cr |
Assassinations | 166 |
Profit from assassinations | 64 904 436 cr |
Highest single reward | 1 680 300 cr |
Skimmers killed | 122 |
Crime |
|
Fines issued | 340 |
Lifetime fines value | 941 646 cr |
Bounties received/earned | 759 |
Lifetime bounty value | 2 446 485 cr |
Highest bounty issued | 10 895 cr |
Smuggling |
|
Black market network | 115 |
Black market profit | 2 817 511 cr |
Commodities smuggled | 1 096 |
Average profit | 7 262 cr |
Highest single transaction | 118 565 cr |
Trading |
|
Market network | 364 |
Trading profit | 7 375 579 cr |
Commodities traded | 9 649 |
Average profit | 5 704 cr |
Highest single transaction | 512 064 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 12 873 |
Exploration |
|
Systems visited | 2 234 |
Profits from exploration | 194 646 483 cr |
Level 2 detailed scans | 8 466 |
Level 3 detailed scans | 7 979 |
Highest payout | 10 645 307 cr |
Total hyperspace distance | 68 291 ly |
Total hyperspace jumps | 4 739 |
Max distance from start | 5 415,19 ly |
Max distance from Sol | 5 363,11 ly |
Max distance from Colonia | 25 541,91 ly |
Approximate time played | 10W 4D 19H 35M |
Passengers |
|
Total bulk passengers delivered | 3 |
Total VIPs delivered | 67 |
Total delivered | 70 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 967 933 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 693 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 111 |
Grade 5 upgrades generated | 168 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5M 51S |