CMDR Andrew Glock profile
(Python Mk II)
Federation: Petty Officer
Empire: Earl
Balance |
|
---|---|
Current assets | 1,394,512,674 cr |
Credits spent on ships | 188,670,767 cr |
Credits spent on outfitting | 851,029,245 cr |
Credits spent on repairs | 8,033,687 cr |
Credits spent on fuel | 425,369 cr |
Credits spent on munitions | 3,065,837 cr |
Insurance claims | 38 |
Total claim costs | 77,168,719 cr |
Combat |
|
Bounties claimed | 6,463 |
Profit from bounties | 313,184,209 cr |
Combat bonds | 1,171 |
Profit from combat bonds | 36,168,487 cr |
Assassinations | 166 |
Profit from assassinations | 64,904,436 cr |
Highest single reward | 1,680,300 cr |
Skimmers killed | 122 |
Crime |
|
Fines issued | 346 |
Lifetime fines value | 1,345,378 cr |
Bounties received/earned | 760 |
Lifetime bounty value | 2,446,985 cr |
Highest bounty issued | 10,895 cr |
Smuggling |
|
Black market network | 115 |
Black market profit | 2,817,511 cr |
Commodities smuggled | 1,096 |
Average profit | 7,262 cr |
Highest single transaction | 118,565 cr |
Trading |
|
Market network | 376 |
Trading profit | 10,014,046 cr |
Commodities traded | 10,016 |
Average profit | 7,598 cr |
Highest single transaction | 1,753,290 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 13,300 |
Exploration |
|
Systems visited | 2,320 |
Profits from exploration | 196,005,941 cr |
Level 2 detailed scans | 8,713 |
Level 3 detailed scans | 8,226 |
Highest payout | 10,645,307 cr |
Total hyperspace distance | 70,488 ly |
Total hyperspace jumps | 4,900 |
Max distance from start | 68,973.06 ly |
Max distance from Sol | 5,363.11 ly |
Max distance from Colonia | 25,541.91 ly |
Approximate time played | 10W 6D 5H 28M |
Passengers |
|
Total bulk passengers delivered | 390 |
Total VIPs delivered | 78 |
Total delivered | 468 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 1,143,027 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 708 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 117 |
Grade 3 upgrades generated | 165 |
Grade 4 upgrades generated | 114 |
Grade 5 upgrades generated | 168 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5M 51S |