CMDR Lord Erzengel profile
(Mandalay)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 597 731 521 cr |
Credits spent on ships | 1 923 601 724 cr |
Credits spent on outfitting | 5 056 589 716 cr |
Credits spent on repairs | 36 084 497 cr |
Credits spent on fuel | 1 228 219 cr |
Credits spent on munitions | 3 788 147 cr |
Insurance claims | 42 |
Total claim costs | 278 721 147 cr |
Combat |
|
Bounties claimed | 4 009 |
Profit from bounties | 671 901 782 cr |
Combat bonds | 3 027 |
Profit from combat bonds | 1 170 281 736 cr |
Assassinations | 85 |
Profit from assassinations | 103 533 494 cr |
Highest single reward | 1 897 393 cr |
Skimmers killed | 144 |
Crime |
|
Fines issued | 1 229 |
Lifetime fines value | 2 472 796 cr |
Bounties received/earned | 117 |
Lifetime bounty value | 1 033 250 cr |
Highest bounty issued | 460 700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 571 739 cr |
Commodities smuggled | 1 138 |
Average profit | 82 723 cr |
Highest single transaction | 657 194 cr |
Trading |
|
Market network | 272 |
Trading profit | 4 207 067 809 cr |
Commodities traded | 216 425 |
Average profit | 2 987 974 cr |
Highest single transaction | 203 181 912 cr |
Mining |
|
Profits from mining | 2 297 284 247 cr |
Minerals refined | 18 997 |
Materials collected | 98 468 |
Exploration |
|
Systems visited | 7 143 |
Profits from exploration | 1 091 674 171 cr |
Level 2 detailed scans | 37 229 |
Level 3 detailed scans | 37 228 |
Highest payout | 13 365 738 cr |
Total hyperspace distance | 571 059 ly |
Total hyperspace jumps | 13 396 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 18W 4D 18H 49M |
Passengers |
|
Total bulk passengers delivered | 6 318 |
Total VIPs delivered | 31 322 |
Total delivered | 37 640 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 99 |
Total profit | 2 083 517 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 7 604 |
Grade 1 upgrades generated | 972 |
Grade 2 upgrades generated | 1 235 |
Grade 3 upgrades generated | 1 916 |
Grade 4 upgrades generated | 1 980 |
Grade 5 upgrades generated | 1 501 |
Crew |
|
Crew credits earned | 677 370 485 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 14M 40S |
Time in gunner role | 1M 31S |
Time in fighter con role | 44M 11S |
Total credits accrued | 501 622 cr |