CMDR Hunter_TTC profile

(Type-9 Heavy)

Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 588 379 151 cr |
Credits spent on ships | 3 272 784 112 cr |
Credits spent on outfitting | 8 379 653 703 cr |
Credits spent on repairs | 59 693 122 cr |
Credits spent on fuel | 824 892 cr |
Credits spent on munitions | 8 063 041 cr |
Insurance claims | 98 |
Total claim costs | 838 128 748 cr |
Combat |
|
Bounties claimed | 4 277 |
Profit from bounties | 1 145 990 472 cr |
Combat bonds | 2 685 |
Profit from combat bonds | 4 485 295 969 cr |
Assassinations | 6 |
Profit from assassinations | 328 869 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 458 |
Lifetime fines value | 21 136 327 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 93 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 24 546 cr |
Commodities smuggled | 5 |
Average profit | 4 909 cr |
Highest single transaction | 8 633 cr |
Trading |
|
Market network | 108 |
Trading profit | 3 313 933 766 cr |
Commodities traded | 255 708 |
Average profit | 4 424 478 cr |
Highest single transaction | 823 055 744 cr |
Mining |
|
Profits from mining | 4 663 831 891 cr |
Minerals refined | 0 |
Materials collected | 17 855 |
Exploration |
|
Systems visited | 11 337 |
Profits from exploration | 2 541 794 935 cr |
Level 2 detailed scans | 84 006 |
Level 3 detailed scans | 84 006 |
Highest payout | 17 887 327 cr |
Total hyperspace distance | 564 707 ly |
Total hyperspace jumps | 15 228 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 39W 4D 19H 44M |
Passengers |
|
Total bulk passengers delivered | 5 430 |
Total VIPs delivered | 1 585 |
Total delivered | 7 015 |
Total ejected | 76 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 5 332 |
Grade 1 upgrades generated | 1 084 |
Grade 2 upgrades generated | 1 253 |
Grade 3 upgrades generated | 1 194 |
Grade 4 upgrades generated | 950 |
Grade 5 upgrades generated | 851 |
Crew |
|
Crew credits earned | 1 839 989 066 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 11H 13M 27S |
Time in gunner role | 1H 40M 54S |
Total credits accrued | 19 601 cr |