CMDR LAMOTHE profile
(Mandalay)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 174 856 392 022 cr |
Credits spent on ships | 3 187 461 210 cr |
Credits spent on outfitting | 9 185 722 598 cr |
Credits spent on repairs | 102 700 732 cr |
Credits spent on fuel | 3 714 461 cr |
Credits spent on munitions | 10 850 249 cr |
Insurance claims | 155 |
Total claim costs | 795 026 553 cr |
Combat |
|
Bounties claimed | 4 894 |
Profit from bounties | 680 609 807 cr |
Combat bonds | 4 158 |
Profit from combat bonds | 3 827 446 176 cr |
Assassinations | 268 |
Profit from assassinations | 389 461 138 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 741 |
Crime |
|
Fines issued | 863 |
Lifetime fines value | 2 781 062 cr |
Bounties received/earned | 848 |
Lifetime bounty value | 791 350 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 2 585 688 cr |
Commodities smuggled | 234 |
Average profit | 43 825 cr |
Highest single transaction | 1 043 970 cr |
Trading |
|
Market network | 398 |
Trading profit | 88 568 663 910 cr |
Commodities traded | 521 822 |
Average profit | 34 965 915 cr |
Highest single transaction | 803 101 696 cr |
Mining |
|
Profits from mining | 67 376 171 486 cr |
Minerals refined | 108 043 |
Materials collected | 62 099 |
Exploration |
|
Systems visited | 12 548 |
Profits from exploration | 1 731 748 760 cr |
Level 2 detailed scans | 42 641 |
Level 3 detailed scans | 42 636 |
Highest payout | 13 811 713 cr |
Total hyperspace distance | 1 423 842 ly |
Total hyperspace jumps | 38 882 |
Max distance from start | 22 375,19 ly |
Max distance from Sol | 22 391,79 ly |
Max distance from Colonia | 23 936,99 ly |
Approximate time played | 51W 3D 3H 27M |
Passengers |
|
Total bulk passengers delivered | 3 064 |
Total VIPs delivered | 167 025 |
Total delivered | 170 089 |
Total ejected | 387 |
Search and Rescue |
|
Total items rescued | 1 678 |
Total profit | 84 742 897 cr |
Total rescue transactions | 313 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 137 |
Grade 1 upgrades generated | 883 |
Grade 2 upgrades generated | 1 088 |
Grade 3 upgrades generated | 1 456 |
Grade 4 upgrades generated | 1 873 |
Grade 5 upgrades generated | 3 837 |
Crew |
|
Crew credits earned | 69 130 197 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 13M |
Time in gunner role | 20S |