CMDR Lone Wolfpack profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22 533 442 813 cr |
Credits spent on ships | 1 907 302 659 cr |
Credits spent on outfitting | 6 744 580 801 cr |
Credits spent on repairs | 159 571 487 cr |
Credits spent on fuel | 1 416 910 cr |
Credits spent on munitions | 18 844 157 cr |
Insurance claims | 274 |
Total claim costs | 1 057 554 459 cr |
Combat |
|
Bounties claimed | 13 709 |
Profit from bounties | 1 023 273 180 cr |
Combat bonds | 2 426 |
Profit from combat bonds | 332 575 150 cr |
Assassinations | 1 |
Profit from assassinations | 1 466 752 cr |
Highest single reward | 612 591 cr |
Skimmers killed | 778 |
Crime |
|
Fines issued | 515 |
Lifetime fines value | 55 672 703 cr |
Bounties received/earned | 756 |
Lifetime bounty value | 461 580 cr |
Highest bounty issued | 10 290 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 48 973 797 cr |
Commodities smuggled | 6 081 |
Average profit | 437 266 cr |
Highest single transaction | 1 502 308 cr |
Trading |
|
Market network | 243 |
Trading profit | 10 819 561 718 cr |
Commodities traded | 186 836 |
Average profit | 5 434 235 cr |
Highest single transaction | 438 362 000 cr |
Mining |
|
Profits from mining | 10 254 486 353 cr |
Minerals refined | 30 297 |
Materials collected | 61 284 |
Exploration |
|
Systems visited | 35 018 |
Profits from exploration | 11 160 058 713 cr |
Level 2 detailed scans | 113 529 |
Level 3 detailed scans | 537 431 |
Highest payout | 26 587 544 cr |
Total hyperspace distance | 2 292 798 ly |
Total hyperspace jumps | 42 059 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 43W 5D 11H 26M |
Passengers |
|
Total bulk passengers delivered | 4 400 |
Total VIPs delivered | 999 |
Total delivered | 5 399 |
Total ejected | 162 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 634 704 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 242 |
Grade 1 upgrades generated | 1 194 |
Grade 2 upgrades generated | 326 |
Grade 3 upgrades generated | 647 |
Grade 4 upgrades generated | 630 |
Grade 5 upgrades generated | 1 445 |
Crew |
|
Crew credits earned | 2 940 566 298 cr |
Crew hired | 27 |
Crew fired | 10 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 14H 32M 27S |
Time in gunner role | 24M 44S |
Time in fighter con role | 11M 10S |