CMDR duzman profile


Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 245 654 956 cr |
Credits spent on ships | 1 662 220 739 cr |
Credits spent on outfitting | 2 625 941 523 cr |
Credits spent on repairs | 23 195 424 cr |
Credits spent on fuel | 390 124 cr |
Credits spent on munitions | 543 933 cr |
Insurance claims | 34 |
Total claim costs | 263 156 263 cr |
Combat |
|
Bounties claimed | 262 |
Profit from bounties | 57 450 850 cr |
Combat bonds | 355 |
Profit from combat bonds | 36 562 211 cr |
Assassinations | 26 |
Profit from assassinations | 1 267 505 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 49 489 060 cr |
Bounties received/earned | 287 |
Lifetime bounty value | 1 430 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 52 998 cr |
Commodities smuggled | 32 |
Average profit | 8 833 cr |
Highest single transaction | 45 198 cr |
Trading |
|
Market network | 70 |
Trading profit | 6 923 386 308 cr |
Commodities traded | 235 470 |
Average profit | 17 308 466 cr |
Highest single transaction | 350 236 656 cr |
Mining |
|
Profits from mining | 1 211 024 057 cr |
Minerals refined | 1 268 |
Materials collected | 9 212 |
Exploration |
|
Systems visited | 6 930 |
Profits from exploration | 2 666 492 567 cr |
Level 2 detailed scans | 72 496 |
Level 3 detailed scans | 72 493 |
Highest payout | 11 799 620 cr |
Total hyperspace distance | 414 799 ly |
Total hyperspace jumps | 8 500 |
Max distance from start | 52 797,11 ly |
Max distance from Sol | 52 833,54 ly |
Max distance from Colonia | 38 348,78 ly |
Approximate time played | 6W 1D 22H 11M |
Passengers |
|
Total bulk passengers delivered | 144 |
Total VIPs delivered | 15 030 |
Total delivered | 15 174 |
Total ejected | 76 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 429 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 98 |
Grade 3 upgrades generated | 92 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 317 970 583 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 48M 32S |
Time in gunner role | 1H 29M 51S |
Time in fighter con role | 9M 47S |
Total credits accrued | 132 865 cr |