CMDR duzman profile


Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,245,654,956 cr |
Credits spent on ships | 1,662,220,739 cr |
Credits spent on outfitting | 2,625,941,523 cr |
Credits spent on repairs | 23,195,424 cr |
Credits spent on fuel | 390,124 cr |
Credits spent on munitions | 543,933 cr |
Insurance claims | 34 |
Total claim costs | 263,156,263 cr |
Combat |
|
Bounties claimed | 262 |
Profit from bounties | 57,450,850 cr |
Combat bonds | 355 |
Profit from combat bonds | 36,562,211 cr |
Assassinations | 26 |
Profit from assassinations | 1,267,505 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 49,489,060 cr |
Bounties received/earned | 287 |
Lifetime bounty value | 1,430,700 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 52,998 cr |
Commodities smuggled | 32 |
Average profit | 8,833 cr |
Highest single transaction | 45,198 cr |
Trading |
|
Market network | 70 |
Trading profit | 6,923,386,308 cr |
Commodities traded | 235,470 |
Average profit | 17,308,466 cr |
Highest single transaction | 350,236,656 cr |
Mining |
|
Profits from mining | 1,211,024,057 cr |
Minerals refined | 1,268 |
Materials collected | 9,212 |
Exploration |
|
Systems visited | 6,930 |
Profits from exploration | 2,666,492,567 cr |
Level 2 detailed scans | 72,496 |
Level 3 detailed scans | 72,493 |
Highest payout | 11,799,620 cr |
Total hyperspace distance | 414,799 ly |
Total hyperspace jumps | 8,500 |
Max distance from start | 52,797.11 ly |
Max distance from Sol | 52,833.54 ly |
Max distance from Colonia | 38,348.78 ly |
Approximate time played | 6W 1D 22H 11M |
Passengers |
|
Total bulk passengers delivered | 144 |
Total VIPs delivered | 15,030 |
Total delivered | 15,174 |
Total ejected | 76 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 429 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 98 |
Grade 3 upgrades generated | 92 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 317,970,583 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 48M 32S |
Time in gunner role | 1H 29M 51S |
Time in fighter con role | 9M 47S |
Total credits accrued | 132,865 cr |