Perfil de Seridus
(Type-10 Defender)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 9.674.702.993 cr |
Credits spent on ships | 1.209.068.145 cr |
Credits spent on outfitting | 3.224.246.005 cr |
Credits spent on repairs | 77.081.723 cr |
Credits spent on fuel | 508.860 cr |
Credits spent on munitions | 1.727.301 cr |
Insurance claims | 75 |
Total claim costs | 855.134.928 cr |
Combat |
|
Bounties claimed | 7.788 |
Profit from bounties | 568.599.479 cr |
Combat bonds | 3.354 |
Profit from combat bonds | 721.618.614 cr |
Assassinations | 18 |
Profit from assassinations | 6.747.749 cr |
Highest single reward | 1.511.851 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 933.922 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 639.785 cr |
Highest bounty issued | 299.300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 38.448 cr |
Commodities smuggled | 8 |
Average profit | 5.493 cr |
Highest single transaction | 11.350 cr |
Trading |
|
Market network | 123 |
Trading profit | 8.886.281.488 cr |
Commodities traded | 157.941 |
Average profit | 11.248.458 cr |
Highest single transaction | 842.536.320 cr |
Mining |
|
Profits from mining | 7.692.675.905 cr |
Minerals refined | 10.385 |
Materials collected | 12.659 |
Exploration |
|
Systems visited | 9.723 |
Profits from exploration | 1.899.673.834 cr |
Level 2 detailed scans | 37.234 |
Level 3 detailed scans | 53.130 |
Highest payout | 19.376.425 cr |
Total hyperspace distance | 538.966 a.l. |
Total hyperspace jumps | 12.132 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 15W 11H 48M |
Passengers |
|
Total bulk passengers delivered | 2.220 |
Total VIPs delivered | 1.278 |
Total delivered | 3.498 |
Total ejected | 18 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.485 |
Grade 1 upgrades generated | 287 |
Grade 2 upgrades generated | 290 |
Grade 3 upgrades generated | 356 |
Grade 4 upgrades generated | 295 |
Grade 5 upgrades generated | 257 |
Crew |
|
Crew credits earned | 1.672.334.880 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 18H 12M 28S |
Time in gunner role | 1H 29M 53S |