CMDR Seridus profile
(Type-10 Defender)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 9,674,702,993 cr |
Credits spent on ships | 1,209,068,145 cr |
Credits spent on outfitting | 3,224,246,005 cr |
Credits spent on repairs | 77,081,723 cr |
Credits spent on fuel | 508,860 cr |
Credits spent on munitions | 1,727,301 cr |
Insurance claims | 75 |
Total claim costs | 855,134,928 cr |
Combat |
|
Bounties claimed | 7,788 |
Profit from bounties | 568,599,479 cr |
Combat bonds | 3,354 |
Profit from combat bonds | 721,618,614 cr |
Assassinations | 18 |
Profit from assassinations | 6,747,749 cr |
Highest single reward | 1,511,851 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 933,922 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 639,785 cr |
Highest bounty issued | 299,300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 38,448 cr |
Commodities smuggled | 8 |
Average profit | 5,493 cr |
Highest single transaction | 11,350 cr |
Trading |
|
Market network | 123 |
Trading profit | 8,886,281,488 cr |
Commodities traded | 157,941 |
Average profit | 11,248,458 cr |
Highest single transaction | 842,536,320 cr |
Mining |
|
Profits from mining | 7,692,675,905 cr |
Minerals refined | 10,385 |
Materials collected | 12,659 |
Exploration |
|
Systems visited | 9,723 |
Profits from exploration | 1,899,673,834 cr |
Level 2 detailed scans | 37,234 |
Level 3 detailed scans | 53,130 |
Highest payout | 19,376,425 cr |
Total hyperspace distance | 538,966 ly |
Total hyperspace jumps | 12,132 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 15W 11H 48M |
Passengers |
|
Total bulk passengers delivered | 2,220 |
Total VIPs delivered | 1,278 |
Total delivered | 3,498 |
Total ejected | 18 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,485 |
Grade 1 upgrades generated | 287 |
Grade 2 upgrades generated | 290 |
Grade 3 upgrades generated | 356 |
Grade 4 upgrades generated | 295 |
Grade 5 upgrades generated | 257 |
Crew |
|
Crew credits earned | 1,672,334,880 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 18H 12M 28S |
Time in gunner role | 1H 29M 53S |