Perfil de Coriullus Fox
(Mandalay)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19.194.450.267 cr |
Credits spent on ships | 1.573.776.100 cr |
Credits spent on outfitting | 4.150.800.490 cr |
Credits spent on repairs | 23.678.118 cr |
Credits spent on fuel | 517.571 cr |
Credits spent on munitions | 3.429.405 cr |
Insurance claims | 151 |
Total claim costs | 655.317.828 cr |
Combat |
|
Bounties claimed | 2.320 |
Profit from bounties | 179.822.017 cr |
Combat bonds | 1.880 |
Profit from combat bonds | 21.426.556.279 cr |
Assassinations | 3 |
Profit from assassinations | 1.512.714 cr |
Highest single reward | 1.352.569 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 334.131 cr |
Bounties received/earned | 79 |
Lifetime bounty value | 519.055 cr |
Highest bounty issued | 417.000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 195.458 cr |
Commodities smuggled | 55 |
Average profit | 10.859 cr |
Highest single transaction | 49.295 cr |
Trading |
|
Market network | 109 |
Trading profit | 4.313.707.463 cr |
Commodities traded | 37.912 |
Average profit | 14.189.827 cr |
Highest single transaction | 367.938.432 cr |
Mining |
|
Profits from mining | 4.066.617.815 cr |
Minerals refined | 4.597 |
Materials collected | 13.837 |
Exploration |
|
Systems visited | 6.819 |
Profits from exploration | 476.668.036 cr |
Level 2 detailed scans | 19.199 |
Level 3 detailed scans | 17.671 |
Highest payout | 9.542.170 cr |
Total hyperspace distance | 348.169 a.l. |
Total hyperspace jumps | 8.896 |
Max distance from start | 26.743,93 a.l. |
Max distance from Sol | 26.798,98 a.l. |
Max distance from Colonia | 23.490,33 a.l. |
Approximate time played | 8W 2D 23H 54M |
Passengers |
|
Total bulk passengers delivered | 1.367 |
Total VIPs delivered | 19 |
Total delivered | 1.386 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 471 |
Total profit | 70.404.543 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1.553 |
Grade 1 upgrades generated | 370 |
Grade 2 upgrades generated | 292 |
Grade 3 upgrades generated | 310 |
Grade 4 upgrades generated | 253 |
Grade 5 upgrades generated | 328 |
Crew |
|
Crew credits earned | 1.729.349.855 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 8H 21M 57S |
Time in gunner role | 1H 39M 12S |