CMDR Coriullus Fox profile
(Mandalay)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19,194,450,267 cr |
Credits spent on ships | 1,573,776,100 cr |
Credits spent on outfitting | 4,150,800,490 cr |
Credits spent on repairs | 23,678,118 cr |
Credits spent on fuel | 517,571 cr |
Credits spent on munitions | 3,429,405 cr |
Insurance claims | 151 |
Total claim costs | 655,317,828 cr |
Combat |
|
Bounties claimed | 2,320 |
Profit from bounties | 179,822,017 cr |
Combat bonds | 1,880 |
Profit from combat bonds | 21,426,556,279 cr |
Assassinations | 3 |
Profit from assassinations | 1,512,714 cr |
Highest single reward | 1,352,569 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 334,131 cr |
Bounties received/earned | 79 |
Lifetime bounty value | 519,055 cr |
Highest bounty issued | 417,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 195,458 cr |
Commodities smuggled | 55 |
Average profit | 10,859 cr |
Highest single transaction | 49,295 cr |
Trading |
|
Market network | 109 |
Trading profit | 4,313,707,463 cr |
Commodities traded | 37,912 |
Average profit | 14,189,827 cr |
Highest single transaction | 367,938,432 cr |
Mining |
|
Profits from mining | 4,066,617,815 cr |
Minerals refined | 4,597 |
Materials collected | 13,837 |
Exploration |
|
Systems visited | 6,819 |
Profits from exploration | 476,668,036 cr |
Level 2 detailed scans | 19,199 |
Level 3 detailed scans | 17,671 |
Highest payout | 9,542,170 cr |
Total hyperspace distance | 348,169 ly |
Total hyperspace jumps | 8,896 |
Max distance from start | 26,743.93 ly |
Max distance from Sol | 26,798.98 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 8W 2D 23H 54M |
Passengers |
|
Total bulk passengers delivered | 1,367 |
Total VIPs delivered | 19 |
Total delivered | 1,386 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 471 |
Total profit | 70,404,543 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,553 |
Grade 1 upgrades generated | 370 |
Grade 2 upgrades generated | 292 |
Grade 3 upgrades generated | 310 |
Grade 4 upgrades generated | 253 |
Grade 5 upgrades generated | 328 |
Crew |
|
Crew credits earned | 1,729,349,855 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 8H 21M 57S |
Time in gunner role | 1H 39M 12S |