Perfil de CMDR ObiJ3ff
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11.416.991.515 cr |
Credits spent on ships | 2.414.485.592 cr |
Credits spent on outfitting | 5.574.992.431 cr |
Credits spent on repairs | 70.776.988 cr |
Credits spent on fuel | 270.837 cr |
Credits spent on munitions | 4.594.721 cr |
Insurance claims | 185 |
Total claim costs | 1.451.235.388 cr |
Combat |
|
Bounties claimed | 1.714 |
Profit from bounties | 494.687.091 cr |
Combat bonds | 4.253 |
Profit from combat bonds | 15.325.165.780 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1.886.180 cr |
Skimmers killed | 264 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 2.372.658 cr |
Bounties received/earned | 205 |
Lifetime bounty value | 1.398.900 cr |
Highest bounty issued | 389.700 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 250.050 cr |
Commodities smuggled | 1 |
Average profit | 250.050 cr |
Highest single transaction | 250.050 cr |
Trading |
|
Market network | 53 |
Trading profit | 2.368.701.544 cr |
Commodities traded | 14.322 |
Average profit | 10.434.809 cr |
Highest single transaction | 374.290.560 cr |
Mining |
|
Profits from mining | 1.263.352.367 cr |
Minerals refined | 1.449 |
Materials collected | 20.509 |
Exploration |
|
Systems visited | 5.093 |
Profits from exploration | 668.044.651 cr |
Level 2 detailed scans | 26.544 |
Level 3 detailed scans | 26.544 |
Highest payout | 15.155.143 cr |
Total hyperspace distance | 286.860 a.l. |
Total hyperspace jumps | 6.811 |
Max distance from start | 65.288,58 a.l. |
Max distance from Sol | 65.319,47 a.l. |
Max distance from Colonia | 46.284,34 a.l. |
Approximate time played | 10W 14H 32M |
Passengers |
|
Total bulk passengers delivered | 3.357 |
Total VIPs delivered | 0 |
Total delivered | 3.357 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 118 |
Total profit | 11.010.451 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2.762 |
Grade 1 upgrades generated | 485 |
Grade 2 upgrades generated | 529 |
Grade 3 upgrades generated | 783 |
Grade 4 upgrades generated | 670 |
Grade 5 upgrades generated | 295 |
Crew |
|
Crew credits earned | 379.587.344 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 26M 41S |
Time in gunner role | 17M 46S |
Total credits accrued | 4.032.000 cr |