Perfil de CMDR ObiJ3ff

(Type-9 Heavy)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12.987.973.342 cr |
Credits spent on ships | 2.847.827.929 cr |
Credits spent on outfitting | 6.932.145.081 cr |
Credits spent on repairs | 80.593.740 cr |
Credits spent on fuel | 312.864 cr |
Credits spent on munitions | 6.364.273 cr |
Insurance claims | 222 |
Total claim costs | 1.747.923.328 cr |
Combat |
|
Bounties claimed | 2.019 |
Profit from bounties | 609.143.553 cr |
Combat bonds | 4.983 |
Profit from combat bonds | 17.607.639.992 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1.886.180 cr |
Skimmers killed | 294 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 2.378.758 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 1.419.800 cr |
Highest bounty issued | 389.700 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 202.838 cr |
Commodities smuggled | 5 |
Average profit | 101.419 cr |
Highest single transaction | 250.050 cr |
Trading |
|
Market network | 73 |
Trading profit | 2.428.249.855 cr |
Commodities traded | 17.996 |
Average profit | 8.259.353 cr |
Highest single transaction | 374.290.560 cr |
Mining |
|
Profits from mining | 1.320.919.583 cr |
Minerals refined | 2.021 |
Materials collected | 24.325 |
Exploration |
|
Systems visited | 5.316 |
Profits from exploration | 671.146.322 cr |
Level 2 detailed scans | 27.058 |
Level 3 detailed scans | 27.058 |
Highest payout | 15.155.143 cr |
Total hyperspace distance | 300.000 a.l. |
Total hyperspace jumps | 7.311 |
Max distance from start | 65.288,58 a.l. |
Max distance from Sol | 65.319,47 a.l. |
Max distance from Colonia | 46.284,34 a.l. |
Approximate time played | 11W 3D 27M |
Passengers |
|
Total bulk passengers delivered | 3.357 |
Total VIPs delivered | 0 |
Total delivered | 3.357 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 196 |
Total profit | 12.879.992 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3.509 |
Grade 1 upgrades generated | 574 |
Grade 2 upgrades generated | 649 |
Grade 3 upgrades generated | 956 |
Grade 4 upgrades generated | 885 |
Grade 5 upgrades generated | 445 |
Crew |
|
Crew credits earned | 432.045.004 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 26M 41S |
Time in gunner role | 17M 46S |
Total credits accrued | 4.032.000 cr |