CMDR CMDR ObiJ3ff profile
(Python Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,104,291,448 cr |
Credits spent on ships | 2,597,279,483 cr |
Credits spent on outfitting | 6,090,228,738 cr |
Credits spent on repairs | 77,498,691 cr |
Credits spent on fuel | 290,695 cr |
Credits spent on munitions | 5,729,282 cr |
Insurance claims | 208 |
Total claim costs | 1,622,205,263 cr |
Combat |
|
Bounties claimed | 1,896 |
Profit from bounties | 550,793,359 cr |
Combat bonds | 4,838 |
Profit from combat bonds | 17,413,763,314 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,886,180 cr |
Skimmers killed | 294 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 2,372,758 cr |
Bounties received/earned | 207 |
Lifetime bounty value | 1,409,000 cr |
Highest bounty issued | 389,700 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 250,050 cr |
Commodities smuggled | 1 |
Average profit | 250,050 cr |
Highest single transaction | 250,050 cr |
Trading |
|
Market network | 57 |
Trading profit | 2,368,883,744 cr |
Commodities traded | 15,819 |
Average profit | 9,748,493 cr |
Highest single transaction | 374,290,560 cr |
Mining |
|
Profits from mining | 1,263,352,367 cr |
Minerals refined | 1,449 |
Materials collected | 23,445 |
Exploration |
|
Systems visited | 5,201 |
Profits from exploration | 669,893,656 cr |
Level 2 detailed scans | 26,811 |
Level 3 detailed scans | 26,811 |
Highest payout | 15,155,143 cr |
Total hyperspace distance | 292,724 ly |
Total hyperspace jumps | 7,045 |
Max distance from start | 65,288.58 ly |
Max distance from Sol | 65,319.47 ly |
Max distance from Colonia | 46,284.34 ly |
Approximate time played | 10W 5D 12H 5M |
Passengers |
|
Total bulk passengers delivered | 3,357 |
Total VIPs delivered | 0 |
Total delivered | 3,357 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 121 |
Total profit | 11,101,771 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,245 |
Grade 1 upgrades generated | 540 |
Grade 2 upgrades generated | 603 |
Grade 3 upgrades generated | 891 |
Grade 4 upgrades generated | 809 |
Grade 5 upgrades generated | 402 |
Crew |
|
Crew credits earned | 425,310,165 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 26M 41S |
Time in gunner role | 17M 46S |
Total credits accrued | 4,032,000 cr |