CMDR CMDR ObiJ3ff profile

(Type-9 Heavy)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,987,973,342 cr |
Credits spent on ships | 2,847,827,929 cr |
Credits spent on outfitting | 6,932,145,081 cr |
Credits spent on repairs | 80,593,740 cr |
Credits spent on fuel | 312,864 cr |
Credits spent on munitions | 6,364,273 cr |
Insurance claims | 222 |
Total claim costs | 1,747,923,328 cr |
Combat |
|
Bounties claimed | 2,019 |
Profit from bounties | 609,143,553 cr |
Combat bonds | 4,983 |
Profit from combat bonds | 17,607,639,992 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,886,180 cr |
Skimmers killed | 294 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 2,378,758 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 1,419,800 cr |
Highest bounty issued | 389,700 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 202,838 cr |
Commodities smuggled | 5 |
Average profit | 101,419 cr |
Highest single transaction | 250,050 cr |
Trading |
|
Market network | 73 |
Trading profit | 2,428,249,855 cr |
Commodities traded | 17,996 |
Average profit | 8,259,353 cr |
Highest single transaction | 374,290,560 cr |
Mining |
|
Profits from mining | 1,320,919,583 cr |
Minerals refined | 2,021 |
Materials collected | 24,325 |
Exploration |
|
Systems visited | 5,316 |
Profits from exploration | 671,146,322 cr |
Level 2 detailed scans | 27,058 |
Level 3 detailed scans | 27,058 |
Highest payout | 15,155,143 cr |
Total hyperspace distance | 300,000 ly |
Total hyperspace jumps | 7,311 |
Max distance from start | 65,288.58 ly |
Max distance from Sol | 65,319.47 ly |
Max distance from Colonia | 46,284.34 ly |
Approximate time played | 11W 3D 27M |
Passengers |
|
Total bulk passengers delivered | 3,357 |
Total VIPs delivered | 0 |
Total delivered | 3,357 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 196 |
Total profit | 12,879,992 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,509 |
Grade 1 upgrades generated | 574 |
Grade 2 upgrades generated | 649 |
Grade 3 upgrades generated | 956 |
Grade 4 upgrades generated | 885 |
Grade 5 upgrades generated | 445 |
Crew |
|
Crew credits earned | 432,045,004 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 26M 41S |
Time in gunner role | 17M 46S |
Total credits accrued | 4,032,000 cr |