CMDR egnappahz profile

(Imperial Cutter)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19,276,675,909 cr |
Credits spent on ships | 404,178,226 cr |
Credits spent on outfitting | 1,770,218,119 cr |
Credits spent on repairs | 78,452,745 cr |
Credits spent on fuel | 879,306 cr |
Credits spent on munitions | 5,667,124 cr |
Insurance claims | 68 |
Total claim costs | 1,130,547,951 cr |
Combat |
|
Bounties claimed | 8,116 |
Profit from bounties | 591,004,410 cr |
Combat bonds | 4,641 |
Profit from combat bonds | 9,011,712,361 cr |
Assassinations | 89 |
Profit from assassinations | 144,341,977 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 308 |
Lifetime fines value | 6,719,958 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 113,407 cr |
Highest bounty issued | 15,908 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 84,871 cr |
Commodities smuggled | 51 |
Average profit | 4,715 cr |
Highest single transaction | 37,488 cr |
Trading |
|
Market network | 214 |
Trading profit | 4,813,521,861 cr |
Commodities traded | 231,894 |
Average profit | 3,485,534 cr |
Highest single transaction | 424,929,024 cr |
Mining |
|
Profits from mining | 4,236,583,113 cr |
Minerals refined | 4,377 |
Materials collected | 58,454 |
Exploration |
|
Systems visited | 15,586 |
Profits from exploration | 3,348,788,894 cr |
Level 2 detailed scans | 91,953 |
Level 3 detailed scans | 101,617 |
Highest payout | 18,264,470 cr |
Total hyperspace distance | 1,431,092 ly |
Total hyperspace jumps | 24,304 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 15W 6D 21H 9M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13 |
Total delivered | 13 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 75 |
Total profit | 1,248,746 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2,331 |
Grade 1 upgrades generated | 375 |
Grade 2 upgrades generated | 292 |
Grade 3 upgrades generated | 431 |
Grade 4 upgrades generated | 436 |
Grade 5 upgrades generated | 797 |
Crew |
|
Crew credits earned | 107,808,046 cr |
Crew hired | 32 |
Crew fired | 26 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2H 9M 29S |
Time in gunner role | 44M 34S |