Mokoi [#4481898910418]
最終更新 2024/10/30 11:17
Optional Internal |
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AFM Units | Integrity | Mass | Power | Price | ||
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1E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 32 | 0 t | 0.54 MW | 10,000 cr |
1D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 24 | 0 t | 0.72 MW | 30,000 cr |
2E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 41 | 0 t | 0.68 MW | 18,000 cr |
2D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 31 | 0 t | 0.9 MW | 54,000 cr |
3E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 51 | 0 t | 0.81 MW | 32,400 cr |
3D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 38 | 0 t | 1.08 MW | 97,200 cr |
4E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 64 | 0 t | 0.99 MW | 58,320 cr |
4D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 48 | 0 t | 1.32 MW | 174,960 cr |
5E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 77 | 0 t | 1.17 MW | 104,980 cr |
5D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 58 | 0 t | 1.56 MW | 314,930 cr |
6E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 90 | 0 t | 1.4 MW | 188,960 cr |
6D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 68 | 0 t | 1.86 MW | 566,870 cr |
7E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 105 | 0 t | 1.58 MW | 340,120 cr |
7D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 79 | 0 t | 2.1 MW | 1,020,370 cr |
8E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 120 | 0 t | 1.8 MW | 612,220 cr |
8D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | ?? | 0 t | 2.4 MW | 1,836,660 cr |
Docking Computers | Integrity | Mass | Power | Price | ||
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1E | Standard Docking Computer | Allows automated docking sequence at all starports and outposts. | ?? | 0 t | 0.39 MW | 4,500 cr |
1E | Supercruise Assist | ?? | 10 | 0 t | 0.3 MW | ?? |
FSD Interdictors | Integrity | Mass | Power | Price | ||
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1E | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 32 | 1.3 t | 0.14 MW | 12,000 cr |
1D | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 24 | 0.5 t | 0.18 MW | 36,000 cr |
2D | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 31 | 1 t | 0.22 MW | 100,800 cr |
2C | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 51 | 2.5 t | 0.28 MW | 302,400 cr |
3D | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 38 | 2 t | 0.27 MW | 282,240 cr |
3C | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 64 | 5 t | 0.34 MW | 846,720 cr |
4E | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | ?? | 10 t | 0.25 MW | 263,420 cr |
4D | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 48 | 4 t | 0.33 MW | 790,270 cr |
Fighter Hangars | Integrity | Mass | Power | Price | ||
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6D | Fighter Hangar | A module designed to house ship launched vehicles. | ?? | 40 t | 0.35 MW | 1,869,350 cr |
7D | Fighter Hangar | A module designed to house ship launched vehicles. | ?? | 60 t | 0.35 MW | 2,369,330 cr |
Planetary Vehicle Hangars | Integrity | Mass | Power | Price | ||
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4G | Planetary Vehicle Hangar | A module designed to house ground-based vehicles. | ?? | 10 t | 1.2 MW | 86,400 cr |
6H | Planetary Vehicle Hangar | A module designed to house ground-based vehicles. | ?? | 34 t | 0.6 MW | 576,000 cr |
6G | Planetary Vehicle Hangar | A module designed to house ground-based vehicles. | ?? | 17 t | 1.8 MW | 691,200 cr |
Utility Mount |
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Heatsink Launchers | Integrity | Mass | Power | Price | ||
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0I | Heat Sink Launcher | Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. | 45 | 1.3 t | 0.2 MW | 3,500 cr |
Kill Warrant Scanners | Integrity | Mass | Power | Price | ||
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0E | Kill Warrant Scanner | Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. | 32 | 1.3 t | 0.2 MW | 13,540 cr |
0D | Kill Warrant Scanner | Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. | 24 | 1.3 t | 0.4 MW | 40,630 cr |
Manifest Scanners | Integrity | Mass | Power | Price | ||
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0E | Cargo Scanner | Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. | 32 | 1.3 t | 0.2 MW | 135,400 cr |
0D | Cargo Scanner | Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. | 24 | 1.3 t | 0.4 MW | 40,630 cr |
Wake Scanners | Integrity | Mass | Power | Price | ||
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0E | Frame Shift Wake Scanner | Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. | 32 | 1.3 t | 0.2 MW | 13,540 cr |
0D | Frame Shift Wake Scanner | Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. | 24 | 1.3 t | 0.4 MW | 40,630 cr |
Weapon Hardpoint |
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Mines | Integrity | Mass | Power | Price | ||
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1I | Mine Launcher (Fixed) | Defensive weapon. Deploys proximity-triggered charges. | 40 | 2 t | 0.4 MW | 24,260 cr |
1I | Shock Mine Launcher (Fixed) | Launches mines that are designed to physically shock and push on a ship more than damage it outright. | 40 | 2 t | 0.4 MW | 36,400 cr |
2I | Mine Launcher (Fixed) | Defensive weapon. Deploys proximity-triggered charges. | 51 | 4 t | 0.4 MW | 294,080 cr |
Missiles | Integrity | Mass | Power | Price | ||
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1B | Missile Rack (Seeker, Fixed) | Missile battery capable of launching seeker missiles. | 40 | 2 t | 0.6 MW | 72,600 cr |
1B | Missile Rack (Dumbfire, Fixed) | Missile battery capable of launching dumbfire missiles. | 40 | 2 t | 0.4 MW | 32,180 cr |
2B | Missile Rack (Seeker, Fixed) | Missile battery capable of launching seeker missiles. | 51 | 4 t | 1.2 MW | 512,400 cr |
2B | Missile Rack (Dumpfire, Fixed) | Missile battery capable of launching dumbfire missiles. | 51 | 4 t | 1.2 MW | 240,400 cr |
Torpedoes | Integrity | Mass | Power | Price | ||
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1I | Torpedo Pylon (Seeker, Fixed) | Torpedo pylon capable of launching heat-seeking torpedoes. | 40 | 2 t | 0.4 MW | 11,200 cr |
2I | Torpedo Pylon (Seeker, Fixed) | Torpedo pylon capable of launching heat-seeking torpedoes. | 51 | 4 t | 0.4 MW | 44,800 cr |