Luchtaine [#66038577537618]

T4G-2TB [#3709614080]
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種類:
Fleet Carrier
到着地点からの距離:
0 ls

忠誠:
独立派
政治体制:
Fleet Carrier
経済:
Fleet Carrier

設備:
商品
装備品
Black Market, Contacts, Crew Lounge, Pioneer Supplies, Refuel, Repair, Restock, Universal Cartographics, Vista Genomics

Prohibited:
Imperial Slaves
最終更新 2024/11/11 19:39

Core Internal

Reactor Bay Integrity Mass Power Price
2A Power Plant Consumes fuel to power all ship modules. 56 1.3 t ?? 160,220 cr
3A Power Plant Consumes fuel to power all ship modules. 70 2.5 t ?? 507,910 cr
4A Power Plant Consumes fuel to power all ship modules. 88 5 t ?? 1,610,080 cr
5A Power Plant Consumes fuel to power all ship modules. 106 10 t ?? 5,103,950 cr
6A Power Plant Consumes fuel to power all ship modules. 124 20 t ?? 16,179,530 cr
7A Power Plant Consumes fuel to power all ship modules. 144 40 t ?? 51,289,110 cr
8A Power Plant Consumes fuel to power all ship modules. 165 80 t ?? 162,586,490 cr
Thruster Mounting Integrity Mass Power Price
2A Thrusters Normal-space propulsion system. 56 2.5 t 3 MW 160,220 cr
3A Thrusters Normal-space propulsion system. 70 5 t 3.72 MW 507,910 cr
4A Thrusters Normal-space propulsion system. 88 10 t 4.92 MW 1,610,080 cr
5A Thrusters Normal-space propulsion system. 106 20 t 6.12 MW 5,103,950 cr
6A Thrusters Normal-space propulsion system. 124 40 t 7.56 MW 16,179,530 cr
7A Thrusters Normal-space propulsion system. 144 80 t 9.12 MW 51,289,110 cr
8A Thrusters Normal-space propulsion system. 165 160 t 10.8 MW 162,586,490 cr
FSD Housing Integrity Mass Power Price
2A 3925 ?? ?? ?? ?? ??
2A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 2.5 t 0.3 MW 160,220 cr
3A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 5 t 0.45 MW 507,910 cr
3A Frame Shift Drive (SCO) ?? 80 5 t 0.45 MW ??
4A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 100 10 t 0.45 MW 1,610,080 cr
4A Frame Shift Drive (SCO) ?? 100 10 t 0.45 MW ??
5A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 120 20 t 0.6 MW 5,103,950 cr
5A 3955 ?? 120 20 t 0.6 MW ??
6A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 141 40 t 0.75 MW 16,179,530 cr
6A Frame Shift Drive (SCO) ?? 141 40 t 0.75 MW ??
7A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 164 80 t 0.9 MW 51,289,110 cr
7A Frame Shift Drive (SCO) ?? 164 80 t 0.9 MW ??
Environment Control Integrity Mass Power Price
1D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 36 0.5 t 0.36 MW 1,290 cr
1C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 40 1.3 t 0.4 MW 3,230 cr
1B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 44 2 t 0.44 MW 8,080 cr
2D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 46 1 t 0.41 MW 3,620 cr
2C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 51 2.5 t 0.46 MW 9,050 cr
2B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 56 4 t 0.51 MW 22,620 cr
3D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 58 2 t 0.48 MW 10,130 cr
3C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 5 t 0.53 MW 25,330 cr
3B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 70 8 t 0.58 MW 63,330 cr
4D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 72 4 t 0.56 MW 28,370 cr
4C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 80 10 t 0.62 MW 70,930 cr
4B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 88 16 t 0.68 MW 177,330 cr
5D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 86 8 t 0.64 MW 79,440 cr
5C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 96 20 t 0.71 MW 198,610 cr
5B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 106 32 t 0.78 MW 496,530 cr
Power Coupling Integrity Mass Power Price
1A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 44 1.3 t 0.48 MW 20,200 cr
2A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 56 2.5 t 0.54 MW 56,550 cr
3A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 70 5 t 0.6 MW 158,330 cr
4A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 88 10 t 0.67 MW 443,330 cr
5A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 106 20 t 0.74 MW 1,241,320 cr
6A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 124 40 t 0.82 MW 3,475,690 cr
7B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 157 128 t 0.81 MW 3,892,770 cr
7A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 144 80 t 0.89 MW 9,731,930 cr
8B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 180 256 t 0.88 MW 10,899,760 cr
8A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 165 160 t 0.96 MW 27,249,390 cr

Optional Internal

Cargo Racks Integrity Mass Power Price
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34,330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111,570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362,590 cr
Fighter Hangars Integrity Mass Power Price
5D Fighter Hangar A module designed to house ship launched vehicles. ?? 20 t 0.25 MW 575,660 cr
6D Fighter Hangar A module designed to house ship launched vehicles. ?? 40 t 0.35 MW 1,869,350 cr
Hull Reinforcements Integrity Mass Power Price
1E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 2 t 0 MW 5,000 cr
1D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 1 t 0 MW 15,000 cr
2E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 12,000 cr
2D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. 51 2 t 0 MW 36,000 cr
3E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 28,000 cr
3D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 84,000 cr
4E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 65,000 cr
4D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 195,000 cr
5E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 32 t 0 MW 150,000 cr
5D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 450,000 cr
Module Reinforcements Integrity Mass Power Price
1E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 2 t 0 MW 5,000 cr
1D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 1 t 0 MW 15,000 cr
2E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 4 t 0 MW 12,000 cr
2D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 2 t 0 MW 36,000 cr
3E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 8 t 0 MW 28,000 cr
3D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 4 t 0 MW 84,000 cr
4E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 16 t 0 MW 65,000 cr
4D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 8 t 0 MW 195,000 cr
5E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 32 t 0 MW 150,000 cr
5D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 16 t 0 MW 450,000 cr
Passenger Cabins Integrity Mass Power Price
2E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 2.5 t 0 MW 4,320 cr
3E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 5 t 0 MW 8,670 cr
4E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 10 t 0 MW 18,960 cr
5E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 20 t 0 MW 34,960 cr
6E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 40 t 0 MW 61,420 cr
Planetary Vehicle Hangars Integrity Mass Power Price
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0.75 MW 21,600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0.4 MW 72,000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1.2 MW 86,400 cr
Prospector Limpets Integrity Mass Power Price
1B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 48 2 t 0.32 MW 4,800 cr
1A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 56 1.3 t 0.28 MW 9,600 cr
3D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 51 2 t 0.2 MW 10,800 cr
3C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 64 5 t 0.34 MW 21,600 cr
3B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0.48 MW 43,200 cr
3A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 90 5 t 0.41 MW 86,400 cr
5E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 20 t 0.4 MW 48,600 cr
5D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0.3 MW 97,200 cr
5C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 96 20 t 0.5 MW 194,400 cr
5B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 115 32 t 0.72 MW 388,800 cr
5A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 134 20 t 0.6 MW 777,600 cr
7E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 80 t 0.55 MW 437,400 cr
7D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 32 t 0.41 MW 874,800 cr
7C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 80 t 0.69 MW 1,749,600 cr
7B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 157 128 t 0.97 MW 3,499,200 cr
7A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 183 80 t 0.83 MW 6,998,400 cr
Refineries Integrity Mass Power Price
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0.23 MW 54,000 cr
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 t 0.28 MW 162,000 cr
1A Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0.32 MW 486,000 cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0.28 MW 113,400 cr
2B Refinery Converts scooped fragments into usable resources (requires mining laser). 71 0 t 0.34 MW 340,200 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0.39 MW 1,020,600 cr
3C Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0.34 MW 238,140 cr
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 t 0.41 MW 714,420 cr
3A Refinery Converts scooped fragments into usable resources (requires mining laser). 77 0 t 0.48 MW 2,143,260 cr
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 t 0.41 MW 500,090 cr
4B Refinery Converts scooped fragments into usable resources (requires mining laser). 112 0 t 0.49 MW 1,500,280 cr
4A Refinery Converts scooped fragments into usable resources (requires mining laser). 96 0 t 0.57 MW 4,500,850 cr
Surface Scanners Integrity Mass Power Price
1C Detailed Surface Scanner Advanced stellar body scanner used during exploration. 20 0 t 0 MW 250,000 cr

Utility Mount

Xeno Scanner Integrity Mass Power Price
0E Xeno Scanner Scanner that can passively understand non-Human vessels, and analyse their structural make-up and internal modules. ?? 1.3 t 0.2 MW 365,698 cr
0C Pulse Wave Xeno Scanner ?? ?? 1.3 t 0.8 MW ??
Experimental Integrity Mass Power Price
0F Shutdown Field Neutraliser Counters current xeno shutdown technology when used within proximity. ?? 1.3 t 0.2 MW ??
Shield Boosters Integrity Mass Power Price
0D Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 35 1 t 0.5 MW 23,000 cr
0C Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 40 2 t 0.7 MW 53,000 cr
0B Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 45 3 t 1 MW 122,000 cr
Pulse Wave Analyser Integrity Mass Power Price
0C Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1.3 t 0.8 MW ??
0B Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1.3 t 1.6 MW ??
0A Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1.3 t 3.2 MW ??
Caustic Sink Launcher Integrity Mass Power Price
0I Caustic Sink Launcher ?? 45 1.7 t 0.6 MW ??

Weapon Hardpoint

Experimental Integrity Mass Power Price
2F AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 4 t 0.46 MW ??
2E AX Multi-Cannon (Fixed) Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. ?? 4 t 0.46 MW ??
2E Enhanced AX Multi-Cannon (Turret) ?? ?? 4 t 0.52 MW ??
2E Enhanced AX Multi-Cannon (Gimbal) ?? ?? 4 t 0.46 MW ??
2D Enhanced AX Multi-Cannon (Fixed) ?? ?? 4 t 0.48 MW ??
2B AX Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. ?? 4 t 1.2 MW 540,900 cr
2B AX Missile Rack (Dumpfire, Turret) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 4 t 1.2 MW 2,022,700 cr
3E AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 0.64 MW ??
3D Enhanced AX Multi-Cannon (Turret) ?? ?? 8 t 0.69 MW ??
3C AX Multi-Cannon (Fixed) Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. ?? 8 t 0.64 MW ??
3C Enhanced AX Multi-Cannon (Gimbal) ?? ?? 8 t 0.64 MW ??
3B Enhanced AX Multi-Cannon (Fixed) ?? ?? 8 t 0.69 MW ??
3A AX Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. ?? 8 t 1.62 MW ??
3A AX Missile Rack (Dumpfire, Turret) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 1.75 MW ??
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0.4 MW 24,260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0.4 MW 36,400 cr
2I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 51 4 t 0.4 MW 294,080 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0.5 MW 9,400 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0.34 MW ??
1D Abrasion Blaster (Turret) Breaks off surface deposits from asteroids (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0.47 MW ??
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0.75 MW 22,580 cr
2D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0.75 MW 32,590 cr
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1.2 MW ??
2B Seismic Charge (Turret) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 4 t 1.2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1.01 MW ??
2B Sub-Surface Displacement Missile (Turret) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 4 t 0.93 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0.6 MW 72,600 cr
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0.4 MW 32,180 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1.2 MW 512,400 cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1.2 MW 240,400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1.62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1.62 MW ??
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0.4 MW 11,200 cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0.4 MW 44,800 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0.6 MW ??